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Five-Minute Workday Article
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<blockquote data-quote="hamstertamer" data-source="post: 5970906" data-attributes="member: 6690665"><p>I still can't wrap my head around on the 15 minute adventuring day phenomenon. It's never been the situation in a D&D game where players <em>want to or not</em>(of course they want to), but whether they <em>should or should not</em>(that is the question). There are consequences for doing so, and it might be better for the PCs to press on. In an organic world; time keeps going, monsters keep hunting, and villains make plans. A PC can lay down and take a nap in the middle of an active battlefield, but is it a good idea? In fact, a PC can attempt a full rest anytime they say they want to. I might warn, "Are you sure you want to sleep in the black dragon's lair? You don't know where the Black dragon is." If they say "Yup absolutely." Then I will say "Very well. Let's take a short break, I need to do some figuring and make some rolls. You guys might want to grab a drink for this." And that's my point: abuse of 15 minute adventuring days make no sense in an organic world. Very rarely should the PCs have a clear and safe opportunity to rest in the middle of an adventure unless there is some exceptional reason. There is always an implied cost (besides using world time) to doing so unless you are safely in a town at the inn (but is the inn really that safe? Probably.)</p><p></p><p><u>Costs of full rests</u></p><p>Using world time (not always a big deal but it can be)</p><p>Using game time (making a list for guard duty, securing the area, picking spells, etc.)</p><p>becoming more vulnerable to the surrounding area and it's inhabitants.</p><p>giving enemies time to prepare.</p><p>giving enemies time to escape or hunt the PCs down.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 5970906, member: 6690665"] I still can't wrap my head around on the 15 minute adventuring day phenomenon. It's never been the situation in a D&D game where players [I]want to or not[/I](of course they want to), but whether they [I]should or should not[/I](that is the question). There are consequences for doing so, and it might be better for the PCs to press on. In an organic world; time keeps going, monsters keep hunting, and villains make plans. A PC can lay down and take a nap in the middle of an active battlefield, but is it a good idea? In fact, a PC can attempt a full rest anytime they say they want to. I might warn, "Are you sure you want to sleep in the black dragon's lair? You don't know where the Black dragon is." If they say "Yup absolutely." Then I will say "Very well. Let's take a short break, I need to do some figuring and make some rolls. You guys might want to grab a drink for this." And that's my point: abuse of 15 minute adventuring days make no sense in an organic world. Very rarely should the PCs have a clear and safe opportunity to rest in the middle of an adventure unless there is some exceptional reason. There is always an implied cost (besides using world time) to doing so unless you are safely in a town at the inn (but is the inn really that safe? Probably.) [U]Costs of full rests[/U] Using world time (not always a big deal but it can be) Using game time (making a list for guard duty, securing the area, picking spells, etc.) becoming more vulnerable to the surrounding area and it's inhabitants. giving enemies time to prepare. giving enemies time to escape or hunt the PCs down. [/QUOTE]
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