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<blockquote data-quote="Hussar" data-source="post: 5970947" data-attributes="member: 22779"><p>Something that irks me about this issue is the side that claims that it doesn't exist for them. That's great for you. Fantastic. But, when you start drilling down about HOW it can be worked around, all I ever get are some hand wavey comments about "skilled play" and "Smart play" and that sort of thing.</p><p></p><p>Hey, even if it works for you, since you cannot actually explain how you do it in a manner that I can replicate, it doesn't matter. "Oh, just use wandering monsters to disrupt sleeping". Ok, fine. But, that doesn't always work. After all, there are a number of ways to mitigate wandering monsters, from the mundane solution of finding a secret place, to magical solutions like Rope Trick and Mord's Mansion.</p><p></p><p>Or, "Make time matter". But, again, this doesn't wash. Even the slowest group, only facing a single encounter per day, only adds a handful of days to an adventure by and large. Again, it doesn't matter most of the time. Taking three weeks to clear the Caves of Chaos vs one week will not make the slightest difference. Spending five weeks exploring The Isle of Dread vs two weeks again won't make the slightest difference most of the time.</p><p></p><p>I really get the sense that some DM's pace their game as the fantasy version of 24. Which is fine for them, but, it's certainly not a panacea fix.</p><p></p><p>Look, you don't have this issue. That's groovy. But, until you can articulate exactly how to avoid the issue without lots and lots of hand waving over other issues <u>that matter to me</u>, it doesn't help me at all.</p><p></p><p>Now, Mearls is saying they are going to have lots of advice about pacing. Great. But, if it amounts to the same sort of "advice" that the "15 MAD doesn't exist" crowd gives, then it's useless to anyone who actually considers this a problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5970947, member: 22779"] Something that irks me about this issue is the side that claims that it doesn't exist for them. That's great for you. Fantastic. But, when you start drilling down about HOW it can be worked around, all I ever get are some hand wavey comments about "skilled play" and "Smart play" and that sort of thing. Hey, even if it works for you, since you cannot actually explain how you do it in a manner that I can replicate, it doesn't matter. "Oh, just use wandering monsters to disrupt sleeping". Ok, fine. But, that doesn't always work. After all, there are a number of ways to mitigate wandering monsters, from the mundane solution of finding a secret place, to magical solutions like Rope Trick and Mord's Mansion. Or, "Make time matter". But, again, this doesn't wash. Even the slowest group, only facing a single encounter per day, only adds a handful of days to an adventure by and large. Again, it doesn't matter most of the time. Taking three weeks to clear the Caves of Chaos vs one week will not make the slightest difference. Spending five weeks exploring The Isle of Dread vs two weeks again won't make the slightest difference most of the time. I really get the sense that some DM's pace their game as the fantasy version of 24. Which is fine for them, but, it's certainly not a panacea fix. Look, you don't have this issue. That's groovy. But, until you can articulate exactly how to avoid the issue without lots and lots of hand waving over other issues [u]that matter to me[/u], it doesn't help me at all. Now, Mearls is saying they are going to have lots of advice about pacing. Great. But, if it amounts to the same sort of "advice" that the "15 MAD doesn't exist" crowd gives, then it's useless to anyone who actually considers this a problem. [/QUOTE]
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