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<blockquote data-quote="Hussar" data-source="post: 5970972" data-attributes="member: 22779"><p>But, DannyA, you're comparing apples to oranges by switching genres. For one, in a Supers game (presumably modern time), travel rates and communication times are vastly shorter than in a D&D game. </p><p></p><p>Look, I've run through the math with you once before, but, let me restate. We'll peg the average adventure to 15 xp awarding events. The fast group goes through 6 events between rest sessions, so, finishes the adventure in 3 days. Ok, fine. The slowest group does 1 event per day and finishes the adventure in 15 days. So, a 12 day difference.</p><p></p><p>Over 20 levels, the total time difference is 240 days. Max. Less than one year over 20 levels. Travel and down time will absorb any differences. And, let's not forget, our fast group dies more often since it cannot bring full fire power to every encounter, thus cutting the difference down. And, if our slow group is any faster, say 2 encounters, then suddenly the difference is only 4 months.</p><p></p><p>Time will NEVER matter that much. It simply won't. Not if you are being even remotely believable in campaign pacing. Heck, our 4e Athas game has spent more time than this simply traveling from place to place. Our Savage Tides AP game spent far more time than this between adventuring. I'd suspect that most campaigns won't even notice the difference in time.</p><p></p><p>Like I said, what difference does it make if you take 3 days or 12 to clear the Caves of Chaos? The Caves don't restock that fast. Things don't change that much in that short of time. </p><p></p><p>But, DannyA, something I just noticed:</p><p></p><p></p><p></p><p>Weren't you rather adamant that you'd NEVER, ever, in any time you've ever played, ever seen the 15 MAD? That this has never occured in any game you played?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5970972, member: 22779"] But, DannyA, you're comparing apples to oranges by switching genres. For one, in a Supers game (presumably modern time), travel rates and communication times are vastly shorter than in a D&D game. Look, I've run through the math with you once before, but, let me restate. We'll peg the average adventure to 15 xp awarding events. The fast group goes through 6 events between rest sessions, so, finishes the adventure in 3 days. Ok, fine. The slowest group does 1 event per day and finishes the adventure in 15 days. So, a 12 day difference. Over 20 levels, the total time difference is 240 days. Max. Less than one year over 20 levels. Travel and down time will absorb any differences. And, let's not forget, our fast group dies more often since it cannot bring full fire power to every encounter, thus cutting the difference down. And, if our slow group is any faster, say 2 encounters, then suddenly the difference is only 4 months. Time will NEVER matter that much. It simply won't. Not if you are being even remotely believable in campaign pacing. Heck, our 4e Athas game has spent more time than this simply traveling from place to place. Our Savage Tides AP game spent far more time than this between adventuring. I'd suspect that most campaigns won't even notice the difference in time. Like I said, what difference does it make if you take 3 days or 12 to clear the Caves of Chaos? The Caves don't restock that fast. Things don't change that much in that short of time. But, DannyA, something I just noticed: Weren't you rather adamant that you'd NEVER, ever, in any time you've ever played, ever seen the 15 MAD? That this has never occured in any game you played? [/QUOTE]
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