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<blockquote data-quote="erleni" data-source="post: 5971090" data-attributes="member: 69422"><p>I think you nailed it down.</p><p> </p><p>One of my favourite campaign styles is that of the City Guard. PCs are working either in ,or for, the city guard in a big town and have to deal with crimes in the city, going from murders or smuggling to demon summoning or transforming the whole population of the city into zombies.</p><p>Most of the the time they have one or two combats per day and can then rest into a safe place like the Guard Hall or something similar.</p><p>As there's a lot of investigation a typical day is mainly spent gathering information, exploring some areas of the city, discussing issues with other city guard members and so on, so even if they spend 16 hours of the day "adventuring" they may fight only once or twice and the have to rest due to their characters being really tired.</p><p>In such a campaign having a wide variance of daily resources creates a big unbalance as those who have them can typically "nova" and do 90% of the job. This was one of my main concerns in 3e when after the 7th level casters really started to dominate combat and also have enough "utility" spells to be able to dominate the esploration part too.</p><p>In 4e all classes with AEDU powers are more or less balanced. It's clear that they will use a lot of dailies but I can easily balance encounters against that and get big and difficult encounters who are also nice to fight from the tactical point of view (like bursting in the smuggler's headquarter and clear it out).</p></blockquote><p></p>
[QUOTE="erleni, post: 5971090, member: 69422"] I think you nailed it down. One of my favourite campaign styles is that of the City Guard. PCs are working either in ,or for, the city guard in a big town and have to deal with crimes in the city, going from murders or smuggling to demon summoning or transforming the whole population of the city into zombies. Most of the the time they have one or two combats per day and can then rest into a safe place like the Guard Hall or something similar. As there's a lot of investigation a typical day is mainly spent gathering information, exploring some areas of the city, discussing issues with other city guard members and so on, so even if they spend 16 hours of the day "adventuring" they may fight only once or twice and the have to rest due to their characters being really tired. In such a campaign having a wide variance of daily resources creates a big unbalance as those who have them can typically "nova" and do 90% of the job. This was one of my main concerns in 3e when after the 7th level casters really started to dominate combat and also have enough "utility" spells to be able to dominate the esploration part too. In 4e all classes with AEDU powers are more or less balanced. It's clear that they will use a lot of dailies but I can easily balance encounters against that and get big and difficult encounters who are also nice to fight from the tactical point of view (like bursting in the smuggler's headquarter and clear it out). [/QUOTE]
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