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<blockquote data-quote="erleni" data-source="post: 5971101" data-attributes="member: 69422"><p>Actually I see the point and that's why I said "above a certain level". There's a sweet spot (different for each edition) where the game is balanced, wider for 4e and smaller for others. </p><p>I don't understand you when you say that AD&D casters will not get to 6th level spells. I played AD&D (2nd edition) for many years and one of our spellcasters (a wizard) reached level 36 (using High Level Campaign rules). Even at 20th level he had a slew of 7th-8th and 9th level spells.</p><p> </p><p>I don't understand why why should limit progression and keep a lot of daily resources when we already have an edition that showed us that we can have balance almost across the whole board, keep the progression, at the cost of sacrificing a part of the daily resources. </p><p>This seems to be the way Mike Mearls is heading with his "balancing over the adventure day" idea that I don't like at all. The first problem it creates is that while an encounter is pretty easy to define, an adventuring day changes widely so that now he has to tell us what the average adventuring day length has to be in order to balance the game.</p><p>Once again the best way to balance the game is to throw away vancian casting. It seems that WotC is not willing to do that and then the disease will spread all over the game.</p></blockquote><p></p>
[QUOTE="erleni, post: 5971101, member: 69422"] Actually I see the point and that's why I said "above a certain level". There's a sweet spot (different for each edition) where the game is balanced, wider for 4e and smaller for others. I don't understand you when you say that AD&D casters will not get to 6th level spells. I played AD&D (2nd edition) for many years and one of our spellcasters (a wizard) reached level 36 (using High Level Campaign rules). Even at 20th level he had a slew of 7th-8th and 9th level spells. I don't understand why why should limit progression and keep a lot of daily resources when we already have an edition that showed us that we can have balance almost across the whole board, keep the progression, at the cost of sacrificing a part of the daily resources. This seems to be the way Mike Mearls is heading with his "balancing over the adventure day" idea that I don't like at all. The first problem it creates is that while an encounter is pretty easy to define, an adventuring day changes widely so that now he has to tell us what the average adventuring day length has to be in order to balance the game. Once again the best way to balance the game is to throw away vancian casting. It seems that WotC is not willing to do that and then the disease will spread all over the game. [/QUOTE]
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