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<blockquote data-quote="pemerton" data-source="post: 5971327" data-attributes="member: 42582"><p>The other thing that seems hard to convey that the main issue is not the inanity of the 15 minute day - though that can be inane sometimes - but rather the destabilisation of balance across classes having different nova potential.</p><p></p><p>If you read through this thread, most of those who are concerned about the 15 minute day are not objecting to resource management. They are objecting to PCs being on different resource schedules, such that departures from a mechanically-assumed number of encounters (or rounds of combat, or XP of foes) per day destabilises the balance between those PCs, generally in favour of those (like casters) with high nova potential (because the mechanics permit them to spend all their resources in one rapid burst).</p><p></p><p>There is already a published version of D&D that maintains a sophisticated resource management economy, but doesn't give rise to the concern that I have just articulated, namely, 4e.</p><p></p><p>I think it is obvious to everyone that D&Dnext is going to be very different from 4e. But it is equally natural for those who are playing a version of D&D that offers a mechanical solution to the problem Mearls is talking about to be somewhat dissapointed by his failure to acknowledge that he is already publishing a version of the game that solves the problem. And his failure to canvass the range of other solutions that might be available, such as some of the milestone variants that have been mentioned in this and other threads.</p><p></p><p>And now we seem to be back in that strange world where 4e is not an edition of D&D, and so ought to have no bearing on D&Dnext design.</p><p></p><p>I can't speak for thecasualoblivion, but for several posters on this (and related threads) <em>there is a version of D&D that solves the problem</em> of nova-induced imbalance, namely, pre-Essentials 4e, which gives every class more-or-less equal nova potential, and does not require any minimum number of combats or XP or rounds in order to preserve intraparty balance.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5971327, member: 42582"] The other thing that seems hard to convey that the main issue is not the inanity of the 15 minute day - though that can be inane sometimes - but rather the destabilisation of balance across classes having different nova potential. If you read through this thread, most of those who are concerned about the 15 minute day are not objecting to resource management. They are objecting to PCs being on different resource schedules, such that departures from a mechanically-assumed number of encounters (or rounds of combat, or XP of foes) per day destabilises the balance between those PCs, generally in favour of those (like casters) with high nova potential (because the mechanics permit them to spend all their resources in one rapid burst). There is already a published version of D&D that maintains a sophisticated resource management economy, but doesn't give rise to the concern that I have just articulated, namely, 4e. I think it is obvious to everyone that D&Dnext is going to be very different from 4e. But it is equally natural for those who are playing a version of D&D that offers a mechanical solution to the problem Mearls is talking about to be somewhat dissapointed by his failure to acknowledge that he is already publishing a version of the game that solves the problem. And his failure to canvass the range of other solutions that might be available, such as some of the milestone variants that have been mentioned in this and other threads. And now we seem to be back in that strange world where 4e is not an edition of D&D, and so ought to have no bearing on D&Dnext design. I can't speak for thecasualoblivion, but for several posters on this (and related threads) [I]there is a version of D&D that solves the problem[/I] of nova-induced imbalance, namely, pre-Essentials 4e, which gives every class more-or-less equal nova potential, and does not require any minimum number of combats or XP or rounds in order to preserve intraparty balance. [/QUOTE]
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