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<blockquote data-quote="Dannyalcatraz" data-source="post: 5971396" data-attributes="member: 19675"><p>Not at all.</p><p></p><p>I respect certain things about 4Ed. I think there are certain things they did that ware better than in any other iteration of the game, such as the handling of the Warlock, the introduction of an action point mechanism, actual ritual magic (which should have been better implemented, but hey!) and making all stats matter to the battle optimizers.</p><p></p><p>Stronger than that, I actually like the game as a game; it IS fun to play. So I do think it's fair to include it as a source of design inspiration. (But I would say that anyway: prior revisions have had elements that had been inspired by competitor's games.)</p><p></p><p>I never said 4Ed wasn't an edition of D&D...but I have often said that it doesn't feel like one, and the magic system is a BIG reason why. The radical reworking of the magic system so that Vancian magic was, essentially, merely an appendix, is extremely off-putting to many.</p><p></p><p>Given the number of high-quality FRPGs that don't use Vancian magic at all, it is a puzzler for that subset who enjoy Vancian magic that D&D has to change one of its unique characteristics in order to appeal to players who already have other options.</p><p></p><p>Hence, the suggestion.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5971396, member: 19675"] Not at all. I respect certain things about 4Ed. I think there are certain things they did that ware better than in any other iteration of the game, such as the handling of the Warlock, the introduction of an action point mechanism, actual ritual magic (which should have been better implemented, but hey!) and making all stats matter to the battle optimizers. Stronger than that, I actually like the game as a game; it IS fun to play. So I do think it's fair to include it as a source of design inspiration. (But I would say that anyway: prior revisions have had elements that had been inspired by competitor's games.) I never said 4Ed wasn't an edition of D&D...but I have often said that it doesn't feel like one, and the magic system is a BIG reason why. The radical reworking of the magic system so that Vancian magic was, essentially, merely an appendix, is extremely off-putting to many. Given the number of high-quality FRPGs that don't use Vancian magic at all, it is a puzzler for that subset who enjoy Vancian magic that D&D has to change one of its unique characteristics in order to appeal to players who already have other options. Hence, the suggestion. [/QUOTE]
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