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Five-Minute Workday Article
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<blockquote data-quote="I'm A Banana" data-source="post: 5971721" data-attributes="member: 2067"><p>The thing is, while you could add martial dailies or whatever back into the core of the game, they aren't really necessary to achieve a balanced result. There's no sense in raising the specter of how you justify that in fiction, and alienating everyone who looked at those black bars in 4e and snubbed their noses at it, since it's not really necessary. Not everyone needs daily resources in order to have balance. They CAN, but they needn't. Putting them in doesn't gain you anything that simply <em>paying attention to the XP totals of your adventuring day</em> doesn't give you, and it looses you a chunk of the public who shall brook no Fighter Daily.</p><p></p><p>That said, you certainly don't hear quite as much of an outcry over the Fighter's Surge (possibly in part due to it not being a rigidly defined power, but more a general resource), so that might be a track they can take, to a limited degree. But even that doesn't come 'till 3rd level, and I haven't heard a peep out of any tests that I've undergone about the 15 minute work day, so it STILL seems superfluous to me. If part of the goal in the core is to deliver a raw bare-bones D&D experience that is fun to play, martial dailies are NOT a requirement. They're fine, they're just inessential, which makes them a great option, but perhaps not an assumed part of the core, if the core is trying to do "bare-bones D&D."</p><p></p><p>I, personally, am kind of fond of the Fighter's Surge, mostly for how it splits that hair on martial dailies. I recognize, though, that it isn't something required for a balanced game, merely a fun option.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5971721, member: 2067"] The thing is, while you could add martial dailies or whatever back into the core of the game, they aren't really necessary to achieve a balanced result. There's no sense in raising the specter of how you justify that in fiction, and alienating everyone who looked at those black bars in 4e and snubbed their noses at it, since it's not really necessary. Not everyone needs daily resources in order to have balance. They CAN, but they needn't. Putting them in doesn't gain you anything that simply [I]paying attention to the XP totals of your adventuring day[/I] doesn't give you, and it looses you a chunk of the public who shall brook no Fighter Daily. That said, you certainly don't hear quite as much of an outcry over the Fighter's Surge (possibly in part due to it not being a rigidly defined power, but more a general resource), so that might be a track they can take, to a limited degree. But even that doesn't come 'till 3rd level, and I haven't heard a peep out of any tests that I've undergone about the 15 minute work day, so it STILL seems superfluous to me. If part of the goal in the core is to deliver a raw bare-bones D&D experience that is fun to play, martial dailies are NOT a requirement. They're fine, they're just inessential, which makes them a great option, but perhaps not an assumed part of the core, if the core is trying to do "bare-bones D&D." I, personally, am kind of fond of the Fighter's Surge, mostly for how it splits that hair on martial dailies. I recognize, though, that it isn't something required for a balanced game, merely a fun option. [/QUOTE]
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