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Five-Minute Workday Article
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<blockquote data-quote="Dark Mistress" data-source="post: 5971967" data-attributes="member: 11816"><p>To be clear the PC's traveled several hours back to the lodge I don't recall off the top of my head but I think it was 3-4 hours to a place they knew was safe. Set up camp there, made meals, using healing skill to tends wounds, slept 8 hours, then traveled back. So they was gone 15+ hours. Since a alarm was raised the goblins waited a bit but not hours and hours before sending a scout up after not hearing anything. So they had 13+ hours to pack up and leave before the party returned. Also I stated they took what they could carry not that they took everything. But the goblins where gone along with their most valuable stuff. Which for the dozen or 18 goblins left seemed pretty reasonable. Just FYI since you used my example.</p><p></p><p>I am fair certain if aliens landed and started busting into peoples houses and killing everyone inside and then left just as they started on my block. I am fair certain that I could gather up all of my most valuable stuff I wanted to keep and could carry/pack in a car and leave in 13+ hours.</p><p></p><p>But you said you would not enjoy such a game and would not play in such again. Which is fair enough, but for me and my group things like that is what makes the game fun. A living breathing world that changes and mutates based on what the characters do or don't do. Not saying one play style is better or worse, but if 5e has a forced fix to do away with resource management and remove some of the elements my group and I like then 5e wouldn't interest us. Which wouldn't be a issue if 5e's goal wasn't to bring lapsed "DnD" players back, so those of us wanting to see that style of play are expressing ourselves on the matter.</p><p></p><p>As I said I have no problem with a mechanical fix to the 5 min adventuring day that some people have a problem with as long as it is a option and it is easy for the rest of us to opt not to use it.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5971967, member: 11816"] To be clear the PC's traveled several hours back to the lodge I don't recall off the top of my head but I think it was 3-4 hours to a place they knew was safe. Set up camp there, made meals, using healing skill to tends wounds, slept 8 hours, then traveled back. So they was gone 15+ hours. Since a alarm was raised the goblins waited a bit but not hours and hours before sending a scout up after not hearing anything. So they had 13+ hours to pack up and leave before the party returned. Also I stated they took what they could carry not that they took everything. But the goblins where gone along with their most valuable stuff. Which for the dozen or 18 goblins left seemed pretty reasonable. Just FYI since you used my example. I am fair certain if aliens landed and started busting into peoples houses and killing everyone inside and then left just as they started on my block. I am fair certain that I could gather up all of my most valuable stuff I wanted to keep and could carry/pack in a car and leave in 13+ hours. But you said you would not enjoy such a game and would not play in such again. Which is fair enough, but for me and my group things like that is what makes the game fun. A living breathing world that changes and mutates based on what the characters do or don't do. Not saying one play style is better or worse, but if 5e has a forced fix to do away with resource management and remove some of the elements my group and I like then 5e wouldn't interest us. Which wouldn't be a issue if 5e's goal wasn't to bring lapsed "DnD" players back, so those of us wanting to see that style of play are expressing ourselves on the matter. As I said I have no problem with a mechanical fix to the 5 min adventuring day that some people have a problem with as long as it is a option and it is easy for the rest of us to opt not to use it. [/QUOTE]
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