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<blockquote data-quote="Badapple" data-source="post: 5972058" data-attributes="member: 71811"><p>Thinking of myself as a gamer and my preferences I prefer vancian characters over non vancian characters. There are four elements that my playstyle would love to see in a fantasy RPG:</p><p> </p><p>1.) I like managing resources and having to make the choice whether I want to do some sort of baseline attack or if I want to use a more powerful attack at the cost of my resource pool.</p><p> </p><p>2.) I don’t want this resource pool to completely refresh every encounter. I want my resource pool to be managed over the course of multiple encounters to give me some strategic options as well as tactical. Vancian = good.</p><p> </p><p>3.) I like playing martial characters, so in my ideal system I want to play a martial character with vancian abilities. (D&D 4E opened my eyes to this and once I experienced this I don't want to go back).</p><p> </p><p>4.) I would like to see some mechanics to limit 5 minute workdays beyond a pacing budget. I'm of the opinion that 4E both addresses some of this, and in other ways exacerbates it.</p><p> </p><p>I realize that my desires are contradictory to much of the player base and I realize that in some ways my own desires are even contradictory to each other! But that's what makes a great game to me... something that somehow hits a sweet spot between a bunch of contradictory desires. Whether 5E pulls it off, and to how much of the very fractured gaming base it appeals to, will be interesting to see.</p><p> </p><p>As a side note, interestingly, it looks like the upcoming 13th Age will have game elements attempting to address all 4 of my needs. I'm very interested in how it turns out.</p><p> </p><p>Are there any other fantasy RPGs on the market that address all 4 points?</p></blockquote><p></p>
[QUOTE="Badapple, post: 5972058, member: 71811"] Thinking of myself as a gamer and my preferences I prefer vancian characters over non vancian characters. There are four elements that my playstyle would love to see in a fantasy RPG: 1.) I like managing resources and having to make the choice whether I want to do some sort of baseline attack or if I want to use a more powerful attack at the cost of my resource pool. 2.) I don’t want this resource pool to completely refresh every encounter. I want my resource pool to be managed over the course of multiple encounters to give me some strategic options as well as tactical. Vancian = good. 3.) I like playing martial characters, so in my ideal system I want to play a martial character with vancian abilities. (D&D 4E opened my eyes to this and once I experienced this I don't want to go back). 4.) I would like to see some mechanics to limit 5 minute workdays beyond a pacing budget. I'm of the opinion that 4E both addresses some of this, and in other ways exacerbates it. I realize that my desires are contradictory to much of the player base and I realize that in some ways my own desires are even contradictory to each other! But that's what makes a great game to me... something that somehow hits a sweet spot between a bunch of contradictory desires. Whether 5E pulls it off, and to how much of the very fractured gaming base it appeals to, will be interesting to see. As a side note, interestingly, it looks like the upcoming 13th Age will have game elements attempting to address all 4 of my needs. I'm very interested in how it turns out. Are there any other fantasy RPGs on the market that address all 4 points? [/QUOTE]
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