Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Five-Minute Workday Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badapple" data-source="post: 5972068" data-attributes="member: 71811"><p>Ok first of all, your campaign sounds like an absolute BLAST to play in. Even though 4E is my far and away prefferred system, these are the kind of games that shine in any system... and well really a good DM and a fine group of players is far and away more important than the actual rules.</p><p> </p><p>But I'm also curious, it seems like your world is especially prone to 5 minute workdays.</p><p> </p><p>First of all, let's say the low level characters choose option A and travel for one month. Do you give them encounters on the road? If so, how many per day? I've always found wilderness travel really exacerbates 5MWDs because it's likely that any encounter they meet will just be met with at least a partial nova, because the players know they will refresh their abilities.</p><p> </p><p>Second, the party travels for 30 days to reach an adventure spot. Will it matter if they rest 2 additional days, making the total quest take 32 days instead of 30?</p><p> </p><p>What if the party invests in magical items, or has a druid that makes wilderness travel easier, or uses utility magic to vastly increase their travel time? Say the party arrives at the adventure spot in only 24 days. Do you allow them 6 extra days to get their quest done? That would give them many more rests.</p><p> </p><p>In my experience games where there is a long travel time to a site, I hand wave the encounters and the travel time (making a broad note of it) but once they reach the site the real "clock" begins... and then I pace the adventure accordingly. It's not perfect, but there is a hit in verisimilitude.</p><p> </p><p>Also it's really cool that your high level game involves armies and castle sieges and politics and what not. But you also said it takes place over game YEARS. How do you deal with the wizard player that can simply take 3 days off per month from his political wranglings to make himself improved invisible, teleporting to the enemy base camp, leaving 4 delayed blast fireballs behind, and then teleporting back home? Or to stop the enemy from doing the same to the players?</p><p> </p><p>High level games that take place over long stretches of time, in my experience, only exacerbate the power vancian characters with a large array of utilitarian options have over martial characters that have fixed abilities that happen each round. Especiallly in social and exploring pillars. How do you get around this?</p></blockquote><p></p>
[QUOTE="Badapple, post: 5972068, member: 71811"] Ok first of all, your campaign sounds like an absolute BLAST to play in. Even though 4E is my far and away prefferred system, these are the kind of games that shine in any system... and well really a good DM and a fine group of players is far and away more important than the actual rules. But I'm also curious, it seems like your world is especially prone to 5 minute workdays. First of all, let's say the low level characters choose option A and travel for one month. Do you give them encounters on the road? If so, how many per day? I've always found wilderness travel really exacerbates 5MWDs because it's likely that any encounter they meet will just be met with at least a partial nova, because the players know they will refresh their abilities. Second, the party travels for 30 days to reach an adventure spot. Will it matter if they rest 2 additional days, making the total quest take 32 days instead of 30? What if the party invests in magical items, or has a druid that makes wilderness travel easier, or uses utility magic to vastly increase their travel time? Say the party arrives at the adventure spot in only 24 days. Do you allow them 6 extra days to get their quest done? That would give them many more rests. In my experience games where there is a long travel time to a site, I hand wave the encounters and the travel time (making a broad note of it) but once they reach the site the real "clock" begins... and then I pace the adventure accordingly. It's not perfect, but there is a hit in verisimilitude. Also it's really cool that your high level game involves armies and castle sieges and politics and what not. But you also said it takes place over game YEARS. How do you deal with the wizard player that can simply take 3 days off per month from his political wranglings to make himself improved invisible, teleporting to the enemy base camp, leaving 4 delayed blast fireballs behind, and then teleporting back home? Or to stop the enemy from doing the same to the players? High level games that take place over long stretches of time, in my experience, only exacerbate the power vancian characters with a large array of utilitarian options have over martial characters that have fixed abilities that happen each round. Especiallly in social and exploring pillars. How do you get around this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Five-Minute Workday Article
Top