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Five-Minute Workday Article
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972142" data-attributes="member: 710"><p>No, this wasn't forgotten. It was brought several times in the past 22 pages. </p><p></p><p>It was just noted that this doesn't necessarily solve all the problems. You don'T always have a situation where the party is to expect ambushes or wandering monsters. There are also perfectly legitimate reason that have nothing to do with power-gaming or something like that for 15 minute adventuring days. For example, an adventure that mostly focuses on research and investigation that doesn't require the expenditure of spells (or hit points), until the singular point where it does - and suddenly the casters shine because they can nova.</p><p></p><p>There are campaigns where the players determine the pace and goals of the campaign. The campaign world may still be living and breathing, but there is not constantly someone around that wants to ambush the PCs every night. They may have a safe haven and reach other locations via teleport, and not every location is feasible to exist in anti-magic and anti-teleportation zones. Heck, even if they are, it may still be possible to teleport near them, get in, nova someone or something inside the zone, leave the zone, and teleport to safety. Maybe some day the enemy will return the favor and try the same trick on the PCs - but that will most likely also be another nova scenario, since the enemy will not fight a series of combats in a row with the PCs so that the non-casters have their chance to shine. He will try to surprise the PCs with a single powerful attack when they least expect it - maybe during the night, after his spies, scryings or occulst mystics tell him that the party came back from a difficult raid involving their famous nova strike ability. (Sounds like a TPK in the making)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972142, member: 710"] No, this wasn't forgotten. It was brought several times in the past 22 pages. It was just noted that this doesn't necessarily solve all the problems. You don'T always have a situation where the party is to expect ambushes or wandering monsters. There are also perfectly legitimate reason that have nothing to do with power-gaming or something like that for 15 minute adventuring days. For example, an adventure that mostly focuses on research and investigation that doesn't require the expenditure of spells (or hit points), until the singular point where it does - and suddenly the casters shine because they can nova. There are campaigns where the players determine the pace and goals of the campaign. The campaign world may still be living and breathing, but there is not constantly someone around that wants to ambush the PCs every night. They may have a safe haven and reach other locations via teleport, and not every location is feasible to exist in anti-magic and anti-teleportation zones. Heck, even if they are, it may still be possible to teleport near them, get in, nova someone or something inside the zone, leave the zone, and teleport to safety. Maybe some day the enemy will return the favor and try the same trick on the PCs - but that will most likely also be another nova scenario, since the enemy will not fight a series of combats in a row with the PCs so that the non-casters have their chance to shine. He will try to surprise the PCs with a single powerful attack when they least expect it - maybe during the night, after his spies, scryings or occulst mystics tell him that the party came back from a difficult raid involving their famous nova strike ability. (Sounds like a TPK in the making) [/QUOTE]
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