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<blockquote data-quote="I'm A Banana" data-source="post: 5973089" data-attributes="member: 2067"><p>In order to talk about this in a coherent fashion, we all need to be on the same page about what we're actually talking about.</p><p></p><p>The "15MAD" problem is a problem wherein the party becomes more effective by resting to recover all their resources before each encounter so that they never have a situation where they run low on resources. </p><p></p><p>It seems that in [MENTION=11816]Dark Mistress[/MENTION] 's situation, this wasn't actually a problem. She did have a 15MAD, it just wasn't an issue. </p><p></p><p>This can happen and it is fine.</p><p></p><p>The idea of the "living world" is that it helps to fix a problem you might have. No problem, no fix necessary.</p><p></p><p>If, on the other hand, you WANTED the MacGuffin to be harder to get, you could have the goblins take the MacGuffin with them, having a reactive environment preserve the challenge you wanted to achieve.</p><p></p><p>If you don't mind, you don't have a problem to begin with. You're OK with the occasional non-challenge, or even maybe with a continuous non-challenge. Whatever, it's cool. </p><p></p><p>So the flaws you've found aren't in the idea of a living world. They're in the idea that 15MAD is always and everywhere a problem. Clearly, not.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5973089, member: 2067"] In order to talk about this in a coherent fashion, we all need to be on the same page about what we're actually talking about. The "15MAD" problem is a problem wherein the party becomes more effective by resting to recover all their resources before each encounter so that they never have a situation where they run low on resources. It seems that in [MENTION=11816]Dark Mistress[/MENTION] 's situation, this wasn't actually a problem. She did have a 15MAD, it just wasn't an issue. This can happen and it is fine. The idea of the "living world" is that it helps to fix a problem you might have. No problem, no fix necessary. If, on the other hand, you WANTED the MacGuffin to be harder to get, you could have the goblins take the MacGuffin with them, having a reactive environment preserve the challenge you wanted to achieve. If you don't mind, you don't have a problem to begin with. You're OK with the occasional non-challenge, or even maybe with a continuous non-challenge. Whatever, it's cool. So the flaws you've found aren't in the idea of a living world. They're in the idea that 15MAD is always and everywhere a problem. Clearly, not. [/QUOTE]
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