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<blockquote data-quote="Crazy Jerome" data-source="post: 5973396" data-attributes="member: 54877"><p>And I'll say again that the real problem of 15 MAD is not that it happens very often, but the unnecessary work that DMs and players go through to see that it doesn't.</p><p> </p><p>I haven't had a 15 MAD problem personally since my first year of DMing at age 14--and even then it was kind of hard to complain because as a novice, killer DM the party that didn't run out and rest was often TPK'd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I have had multiple instances since, some of which I've even mentioned in these topics, where I had to jump through hoops to see that it didn't happen and/or make the players feel like they had to jump through hoops that were not in their characters' best interests merely to keep things going.</p><p> </p><p>I didn't have a 15 MAD problem in the 5E playtest because I've been doing this for 30 years now. As soon as I saw where it could rear its head, I promptly told the players not to worry about it, because <strong>it being a playtest</strong>, we were going to run with with where it took us, even if that was completely illogical in the kind of stories we would usually tell. So after they got beat up and camped in a (now) secluded location in the caves, I dutifully assigned a percentage to wandering monsters and patrols based on the stated behavior of the inhabitants, and then rolled, fully prepared to let it work out however it was going to. The party got really lucky, but it could just as easily have been a TPK.</p><p> </p><p>That was something I brought to the playtest, not something the playtest explained how to handle. </p><p> </p><p>This "it doesn't happen" thing is a bit of a strawman.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5973396, member: 54877"] And I'll say again that the real problem of 15 MAD is not that it happens very often, but the unnecessary work that DMs and players go through to see that it doesn't. I haven't had a 15 MAD problem personally since my first year of DMing at age 14--and even then it was kind of hard to complain because as a novice, killer DM the party that didn't run out and rest was often TPK'd. ;) I have had multiple instances since, some of which I've even mentioned in these topics, where I had to jump through hoops to see that it didn't happen and/or make the players feel like they had to jump through hoops that were not in their characters' best interests merely to keep things going. I didn't have a 15 MAD problem in the 5E playtest because I've been doing this for 30 years now. As soon as I saw where it could rear its head, I promptly told the players not to worry about it, because [B]it being a playtest[/B], we were going to run with with where it took us, even if that was completely illogical in the kind of stories we would usually tell. So after they got beat up and camped in a (now) secluded location in the caves, I dutifully assigned a percentage to wandering monsters and patrols based on the stated behavior of the inhabitants, and then rolled, fully prepared to let it work out however it was going to. The party got really lucky, but it could just as easily have been a TPK. That was something I brought to the playtest, not something the playtest explained how to handle. This "it doesn't happen" thing is a bit of a strawman. [/QUOTE]
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