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<blockquote data-quote="Zustiur" data-source="post: 5974754" data-attributes="member: 1544"><p>Ah, a new point. NPC spellcasters. While it did take me a while to accept, I think this is one of the things that 4E got right. Don't make NPCs follow the same creation rules as PCs. By all means give them some spells, but don't give them 40. Part of the rational behind this comes down to preparation. Unless the NPC has had a day or two of warning that the PCs are coming, he shouldn't be set up for pure combat, most of his spells are probably the kind of spells that aren't even mentioned in DND. Things like Nullify Latrine Odour, Silence Iritating Neighbour's Loud Music. Not to mention 'Big Bad Evil Ritual' which is probably why the PCs are out to kill him in the first place.</p><p></p><p>With that said, NPC spell casters should still have to use real spells for their combat spells, and have real spellbooks for the party wizard to gain his spell knowledge from. However, I see no problem with those spells being set up ala 4E monster powers, and no problem with those NPC 'wizards' being the equivalent of elite or solo to have the necessary HP to be a threat.</p><p></p><p>The only time I'd insist on NPCs using PC generation rules is when the PCs encounter a <em>party</em> of NPCs. Basically; if encountering other adventurers, they should look the same as adventurer PCs. If encountering the Big Bad Wizard in his Evil Wizard Tower, he should be built according to monster creation rules.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5974754, member: 1544"] Ah, a new point. NPC spellcasters. While it did take me a while to accept, I think this is one of the things that 4E got right. Don't make NPCs follow the same creation rules as PCs. By all means give them some spells, but don't give them 40. Part of the rational behind this comes down to preparation. Unless the NPC has had a day or two of warning that the PCs are coming, he shouldn't be set up for pure combat, most of his spells are probably the kind of spells that aren't even mentioned in DND. Things like Nullify Latrine Odour, Silence Iritating Neighbour's Loud Music. Not to mention 'Big Bad Evil Ritual' which is probably why the PCs are out to kill him in the first place. With that said, NPC spell casters should still have to use real spells for their combat spells, and have real spellbooks for the party wizard to gain his spell knowledge from. However, I see no problem with those spells being set up ala 4E monster powers, and no problem with those NPC 'wizards' being the equivalent of elite or solo to have the necessary HP to be a threat. The only time I'd insist on NPCs using PC generation rules is when the PCs encounter a [I]party[/I] of NPCs. Basically; if encountering other adventurers, they should look the same as adventurer PCs. If encountering the Big Bad Wizard in his Evil Wizard Tower, he should be built according to monster creation rules. [/QUOTE]
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