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Five-Minute Workday Article
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<blockquote data-quote="barbiomalefico" data-source="post: 5974932" data-attributes="member: 63948"><p>The discussion talked a lot about how to change rules in order to avoid the (1)5 minutes work day problem and how to manage adventures to achieve the same result.</p><p></p><p>The thing I was worried about is another: the adventuring day. </p><p>Is not simple to write an adventure based on days and not on encounter. For example, if I would like to write a dungeon, i will populate it filling the rooms with mosters, traps and so on. After that I have no idea of the room order coming from investigation. So if I think that room 1 -2 -3 are the first day and the PG start from 3 and then go to 4 they can approach an unbalanced encounter.</p><p></p><p>The DM cannot guess the decision of the PG so he cannot manage an adventuring day.</p><p></p><p>I'm scared about a designer unable to think about that!</p></blockquote><p></p>
[QUOTE="barbiomalefico, post: 5974932, member: 63948"] The discussion talked a lot about how to change rules in order to avoid the (1)5 minutes work day problem and how to manage adventures to achieve the same result. The thing I was worried about is another: the adventuring day. Is not simple to write an adventure based on days and not on encounter. For example, if I would like to write a dungeon, i will populate it filling the rooms with mosters, traps and so on. After that I have no idea of the room order coming from investigation. So if I think that room 1 -2 -3 are the first day and the PG start from 3 and then go to 4 they can approach an unbalanced encounter. The DM cannot guess the decision of the PG so he cannot manage an adventuring day. I'm scared about a designer unable to think about that! [/QUOTE]
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Five-Minute Workday Article
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