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<blockquote data-quote="tlantl" data-source="post: 5975007" data-attributes="member: 55225"><p>I kind of agree. </p><p></p><p>I write adventures that pertain to the exploration of the game world. I don't pour over CR charts or XP charts or in any way pick monsters to be appropriate challenges or to give a certain number of rounds of damage or any thing other than that they are close enough to the party's level to be dangerous for them.</p><p></p><p>I think that if the encounter or adventure is metered so closely then it forces me to follow that method or have a hard time creating good dungeons. If I want to use a specific monster in the adventure but it doesn't fit the formula then what happens? </p><p></p><p>If building adventures is like 3e or 4e then I'm really not going to be happy. I like to adjust encounter difficulty by tweaking the creatures encountered by weapon or armor or the number of hit points they have, and the way they react in game to the party;s presence. Sometimes I want the party to lose, sometimes I want a cake walk, sometimes I want a nail biter where no one can predict the outcome.</p><p></p><p>I don't want the group to always win unless they really mess things up. </p><p></p><p>you want to be a hero? Die for a cause, There's nothing heroic about winning all the time.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5975007, member: 55225"] I kind of agree. I write adventures that pertain to the exploration of the game world. I don't pour over CR charts or XP charts or in any way pick monsters to be appropriate challenges or to give a certain number of rounds of damage or any thing other than that they are close enough to the party's level to be dangerous for them. I think that if the encounter or adventure is metered so closely then it forces me to follow that method or have a hard time creating good dungeons. If I want to use a specific monster in the adventure but it doesn't fit the formula then what happens? If building adventures is like 3e or 4e then I'm really not going to be happy. I like to adjust encounter difficulty by tweaking the creatures encountered by weapon or armor or the number of hit points they have, and the way they react in game to the party;s presence. Sometimes I want the party to lose, sometimes I want a cake walk, sometimes I want a nail biter where no one can predict the outcome. I don't want the group to always win unless they really mess things up. you want to be a hero? Die for a cause, There's nothing heroic about winning all the time. [/QUOTE]
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