Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Five-Minute Workday Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5977223" data-attributes="member: 6668292"><p>Your own reasoning is why I disagree with your conclusion. As long as HP is a resource you have to manage, it can/will cause the 15 MWD. Send a 5e party into the caves of chaos, have them hit a string of kobolds or whatever who keep running for help, and see if they want to keep going at the end of it even if the Wizard has been using magic missile each round, and has his Sleep spell. If they're low on HP, they'll still stop.</p><p></p><p>This will help mitigate the 15 MWD, but it may produce a style of play that many won't like (and HP as a resource can/will cause the 15 MWD). At high enough level, I'm okay with at-will Fireballs and whatnot, so I'm split on it. But, while my preferred magic system uses spell slots, it is definitely not Vancian, nor do I favor the AED power structure. So, I'm also not aligned with any real majority crowd, I don't think.</p><p></p><p>At any rate, I do think the 15 MWD can be mitigated, but this requires less long-term resource management (more at-wills, HP lasting longer [healing surges], etc.), but this approach obviously has its share of detractors, because of how important long-term resource management has been a vital part of D&D strategy.</p><p></p><p>In essence, mitigating the 15 MWD with these methods may be best used in a module (or vice versa). I'm not sure how they'd do that (since they'd need to do it across a wide range of areas that could involve resource management including HP, class abilities, spells, equipment, etc.), but that's also because I'm not heavily involved in creating the game. We'll see what they do, but the 15 MWD doesn't solely rely on the "nova" aspect of gameplay. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5977223, member: 6668292"] Your own reasoning is why I disagree with your conclusion. As long as HP is a resource you have to manage, it can/will cause the 15 MWD. Send a 5e party into the caves of chaos, have them hit a string of kobolds or whatever who keep running for help, and see if they want to keep going at the end of it even if the Wizard has been using magic missile each round, and has his Sleep spell. If they're low on HP, they'll still stop. This will help mitigate the 15 MWD, but it may produce a style of play that many won't like (and HP as a resource can/will cause the 15 MWD). At high enough level, I'm okay with at-will Fireballs and whatnot, so I'm split on it. But, while my preferred magic system uses spell slots, it is definitely not Vancian, nor do I favor the AED power structure. So, I'm also not aligned with any real majority crowd, I don't think. At any rate, I do think the 15 MWD can be mitigated, but this requires less long-term resource management (more at-wills, HP lasting longer [healing surges], etc.), but this approach obviously has its share of detractors, because of how important long-term resource management has been a vital part of D&D strategy. In essence, mitigating the 15 MWD with these methods may be best used in a module (or vice versa). I'm not sure how they'd do that (since they'd need to do it across a wide range of areas that could involve resource management including HP, class abilities, spells, equipment, etc.), but that's also because I'm not heavily involved in creating the game. We'll see what they do, but the 15 MWD doesn't solely rely on the "nova" aspect of gameplay. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Five-Minute Workday Article
Top