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<blockquote data-quote="JamesonCourage" data-source="post: 5977534" data-attributes="member: 6668292"><p>Side effect: more survivable PCs. I think this will appeal to the majority, but definitely not to all. I think adjusting HP levels is a better "dial" than adjusting AC, since it makes things less swingy. Having people be more survivable than 1e, and less survivable than 4e, may not be a bad starting point, though. Maybe where 4e was at, minus the plethora of healing surges?</p><p></p><p>I quite like this approach. I've talked about my RPG's HP split (HP = wounds, THP = dodging, skill, stamina, luck, etc.), and it's made it so that you can lose some hit points (THP), but not contribute to the 15 MWD (THP recovers in a matter of rounds to a few minutes, depending on Con score and THP total).</p><p></p><p>But, even not counting that, it's very possible to go through a combat and never get hit, even at higher hit die. It's a little more swingy, since it's more reliant upon the dice, but, as I said, I like that dynamic.</p><p></p><p>Maybe HP = Con score + Racial bonus + Class bonus, but you don't start out with all the healing surges? I mean, that amount of HP sounds too high for my tastes, but it should be easy to adjust (you just get Racial + Class), and I know that a lot of people like pretty survivable characters.</p><p></p><p>Again, though, I'm down with a high miss chance on monsters, as long as people accept a swingy combat engine when the dice turn against you.</p><p></p><p>Another good point, and one I hadn't thought of. Just set the "number of rounds in a 15 MWD" math to a longer schedule. If this is based on HP, this should be easy enough to account for, even with a dial.</p><p></p><p>For example, if the base assumption is 20 rounds per day, or 5 combats of 4 rounds, just advise that if you want longer days, maybe you should double HP (Fighters roll 2d10 or take 11). For those that want less, just cut HP. That's a easy dial to move, as long as Con bonus doesn't add at each level. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5977534, member: 6668292"] Side effect: more survivable PCs. I think this will appeal to the majority, but definitely not to all. I think adjusting HP levels is a better "dial" than adjusting AC, since it makes things less swingy. Having people be more survivable than 1e, and less survivable than 4e, may not be a bad starting point, though. Maybe where 4e was at, minus the plethora of healing surges? I quite like this approach. I've talked about my RPG's HP split (HP = wounds, THP = dodging, skill, stamina, luck, etc.), and it's made it so that you can lose some hit points (THP), but not contribute to the 15 MWD (THP recovers in a matter of rounds to a few minutes, depending on Con score and THP total). But, even not counting that, it's very possible to go through a combat and never get hit, even at higher hit die. It's a little more swingy, since it's more reliant upon the dice, but, as I said, I like that dynamic. Maybe HP = Con score + Racial bonus + Class bonus, but you don't start out with all the healing surges? I mean, that amount of HP sounds too high for my tastes, but it should be easy to adjust (you just get Racial + Class), and I know that a lot of people like pretty survivable characters. Again, though, I'm down with a high miss chance on monsters, as long as people accept a swingy combat engine when the dice turn against you. Another good point, and one I hadn't thought of. Just set the "number of rounds in a 15 MWD" math to a longer schedule. If this is based on HP, this should be easy enough to account for, even with a dial. For example, if the base assumption is 20 rounds per day, or 5 combats of 4 rounds, just advise that if you want longer days, maybe you should double HP (Fighters roll 2d10 or take 11). For those that want less, just cut HP. That's a easy dial to move, as long as Con bonus doesn't add at each level. As always, play what you like :) [/QUOTE]
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