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<blockquote data-quote="pemerton" data-source="post: 5978143" data-attributes="member: 42582"><p>I find that 4e combats can take a long time, but I don't find them especially grindy. Maybe because I've been using the MM3 numbers since upper Heroic.</p><p></p><p>Swinging combat is interesting - a recent encounter I ran involved the Moria-like map from p 35 of <a href="http://www.wizards.com/dnd/files/dungeon/157/157_bordrinswatch.pdf" target="_blank">Siege of Boradin's Watch</a>. I used 4 bodaks, 2 swordwraiths and a nightwalker. The bodaks and wraiths can weaken, and bodaks have a Death Gaze which drops a weakened target to zero hp. The Nightwalker has a Finger of Death that reduces a bloodied target to zero hp, and also has an at-will close blast push as a minor action.</p><p></p><p>Anyway, 3 of my 4 bodaks got their Death Gaze off, and at least one (maybe 2?) hit - at one stage the paladin was dropped from 107 to 0 hp. And the nightwalker hit with its Finger of Death. It also pushed multiple PCs over the edge of the upper platform onto the rocks below (and the paladin tumbled further down the rocks to fall over two further cliffs).</p><p></p><p>I tend to rely on multiple creatures with different and sometimes synergistic abilities, plus terrain, to maintain the swinginess and avoid the grind.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5978143, member: 42582"] I find that 4e combats can take a long time, but I don't find them especially grindy. Maybe because I've been using the MM3 numbers since upper Heroic. Swinging combat is interesting - a recent encounter I ran involved the Moria-like map from p 35 of [url=http://www.wizards.com/dnd/files/dungeon/157/157_bordrinswatch.pdf]Siege of Boradin's Watch[/url]. I used 4 bodaks, 2 swordwraiths and a nightwalker. The bodaks and wraiths can weaken, and bodaks have a Death Gaze which drops a weakened target to zero hp. The Nightwalker has a Finger of Death that reduces a bloodied target to zero hp, and also has an at-will close blast push as a minor action. Anyway, 3 of my 4 bodaks got their Death Gaze off, and at least one (maybe 2?) hit - at one stage the paladin was dropped from 107 to 0 hp. And the nightwalker hit with its Finger of Death. It also pushed multiple PCs over the edge of the upper platform onto the rocks below (and the paladin tumbled further down the rocks to fall over two further cliffs). I tend to rely on multiple creatures with different and sometimes synergistic abilities, plus terrain, to maintain the swinginess and avoid the grind. [/QUOTE]
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