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<blockquote data-quote="MarkB" data-source="post: 5978461" data-attributes="member: 40176"><p>Speaking of MMOs, there's another mechanic that I think can be adopted quite well from them (I've already suggested it a couple of times in discussions on this subject) - the one where you use basic, low-yield combat manouevers or powers to build up energy or focus which can then be expended upon more powerful attacks.</p><p></p><p>You could incorporate that into this system. Give spells longer Drain durations initially, but allow at-will cantrips to be cast reliably even when drained, and have each use of a cantrip reduce the drain duration by one round.</p><p></p><p>That way, when a character is obliged to fall back upon lower-level spells due to Drain, he doesn't feel like he's just using them to mark time - instead, each casting is actively working to restore his full spellcasting potential.</p></blockquote><p></p>
[QUOTE="MarkB, post: 5978461, member: 40176"] Speaking of MMOs, there's another mechanic that I think can be adopted quite well from them (I've already suggested it a couple of times in discussions on this subject) - the one where you use basic, low-yield combat manouevers or powers to build up energy or focus which can then be expended upon more powerful attacks. You could incorporate that into this system. Give spells longer Drain durations initially, but allow at-will cantrips to be cast reliably even when drained, and have each use of a cantrip reduce the drain duration by one round. That way, when a character is obliged to fall back upon lower-level spells due to Drain, he doesn't feel like he's just using them to mark time - instead, each casting is actively working to restore his full spellcasting potential. [/QUOTE]
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