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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5978504" data-attributes="member: 710"><p>Well, we're getting more and more into dangerous WoW Territory! Are you sure that's a wise idea? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>I find the energy-builder mechanic somewhat interesting. Iron Heroes used such a mechanic as well, to some extent, via the various way to address tokens. Sadly, the Arcanist was the only class that didn't use that approach - it used a more traditional (IMO boring) spell/mana point system. That said, the game wasn't genuinely finished when it came out, at least not in regards to spell.</p><p></p><p>Anyway, I think the problem with energy builder approaches generally is that it takes too long. YOu really don't want your combat to last 20 rounds or so so you have enough power to cast a fireball spell. </p><p></p><p>But you are correct - the mix of Drain/Energy Recovery could be interesting. But it wouild require different flavor and it may cause some weird "gaming the system "effects where people cast cantrip after cantrip for their Scry-Buff-Teleport... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I believe it kinda works better for martial classes - there the tokens/points/energy you gain can represent you reading your opponent and getting into a better position (also perfect for a gridless and miniless combat) to finally perform a powerful strike. Expending the energy would represent giving up your better position to perform a nasty strike and your opponent realizing that you spotted his weaknesses. </p><p>For magic it's more difficult to explain why casting spells at all would help cast more powerful spells.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5978504, member: 710"] Well, we're getting more and more into dangerous WoW Territory! Are you sure that's a wise idea? :p I find the energy-builder mechanic somewhat interesting. Iron Heroes used such a mechanic as well, to some extent, via the various way to address tokens. Sadly, the Arcanist was the only class that didn't use that approach - it used a more traditional (IMO boring) spell/mana point system. That said, the game wasn't genuinely finished when it came out, at least not in regards to spell. Anyway, I think the problem with energy builder approaches generally is that it takes too long. YOu really don't want your combat to last 20 rounds or so so you have enough power to cast a fireball spell. But you are correct - the mix of Drain/Energy Recovery could be interesting. But it wouild require different flavor and it may cause some weird "gaming the system "effects where people cast cantrip after cantrip for their Scry-Buff-Teleport... ;) I believe it kinda works better for martial classes - there the tokens/points/energy you gain can represent you reading your opponent and getting into a better position (also perfect for a gridless and miniless combat) to finally perform a powerful strike. Expending the energy would represent giving up your better position to perform a nasty strike and your opponent realizing that you spotted his weaknesses. For magic it's more difficult to explain why casting spells at all would help cast more powerful spells. [/QUOTE]
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