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<blockquote data-quote="Majoru Oakheart" data-source="post: 5978853" data-attributes="member: 5143"><p>Normally we agree. However, I at least partially disagree with this. The book states that the vast majority of encounters should be roughly par and that encounters outside of this range should be fairly rare. You are right that it doesn't say NOT to use other encounters(in fact it tells you to use them) but it does say they should be a rarity.</p><p></p><p>And my problem with encounters that weren't on par was that they always felt like a waste of time to both the DM and the players. Sure, you could run them if you wanted to, and maybe you'd even trick the players into using up their resources on an encounters that was "on par" for level 3 characters when they are level 10...but it would still cost you at least 30 minutes of time to do so.</p><p></p><p>We found that the average encounter in 2e was so easy that most people wouldn't pull out dice for an encounter. It was: "We go first? Alright, I'll let the fighter, thief and ranger handle this one....it's not worth me using a spell against 4 goblins in a room. Let me know if 30 of them attack and it's worth while for me to cast a fireball."</p><p></p><p>I know we were very happy to see that in 3e when we fought a battle it was because the battle meant something and actually risked real resources. So, we didn't want to run any encounters that were weaker than that. In fact, even encounters that only drained 20% of our resources still felt a little weak to us. It became fairly normal to fight APL+3 or APL+4 encounters as our "average" encounter simply because it felt like there was some actual risk involved. Which required us to actually USE our spells or we wouldn't win.</p><p></p><p>Which added to the effect of the 15MAD.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5978853, member: 5143"] Normally we agree. However, I at least partially disagree with this. The book states that the vast majority of encounters should be roughly par and that encounters outside of this range should be fairly rare. You are right that it doesn't say NOT to use other encounters(in fact it tells you to use them) but it does say they should be a rarity. And my problem with encounters that weren't on par was that they always felt like a waste of time to both the DM and the players. Sure, you could run them if you wanted to, and maybe you'd even trick the players into using up their resources on an encounters that was "on par" for level 3 characters when they are level 10...but it would still cost you at least 30 minutes of time to do so. We found that the average encounter in 2e was so easy that most people wouldn't pull out dice for an encounter. It was: "We go first? Alright, I'll let the fighter, thief and ranger handle this one....it's not worth me using a spell against 4 goblins in a room. Let me know if 30 of them attack and it's worth while for me to cast a fireball." I know we were very happy to see that in 3e when we fought a battle it was because the battle meant something and actually risked real resources. So, we didn't want to run any encounters that were weaker than that. In fact, even encounters that only drained 20% of our resources still felt a little weak to us. It became fairly normal to fight APL+3 or APL+4 encounters as our "average" encounter simply because it felt like there was some actual risk involved. Which required us to actually USE our spells or we wouldn't win. Which added to the effect of the 15MAD. [/QUOTE]
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