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<blockquote data-quote="Majoru Oakheart" data-source="post: 5981697" data-attributes="member: 5143"><p>Not most being par....but most being CLOSE to par. I don't remember the exact numbers again. But 50% were supposed to be par...that's already almost most right there(51% being "most"). The next largest was "easy if handled properly"(whatever that means...presumably encounters close enough to be a challenge but not too much higher or lower so they'd still be considered "easy"). But the next largest percent was supposed to be APL+1 through 4. </p><p></p><p>If you add up those percentages, it came to 85-95% of encounters that were supposed to be either on par or slightly harder or easier than par(technically, it said 10% should be less than your parties level and 5% should be APL+5 or higher...though it never says how much of the 10% should be dramatically lower than the APL of the party).</p><p></p><p>Basically, if you followed the percentages in the book you only encountered "much easier" or "much harder" encounters about 5-10% of the time. That means that "approximately equal" encounters(which I define as encounters that are EL equal to the level your party plus or minus 4...even if the individual creatures might be outside of this range) ARE most of the encounters. Even if you ignore all the percentages other than EL=APL and EL=APL+1 through APL+4...you still have 65% of encounters should be at or slightly above their level...which I think qualifies as "most".</p><p></p><p>Also, Assuming 5 encounters a day, you should assume to get one of these extremely high or extremely low encounters only once every 2 days. And half of them should be dramatically lower...which means they shouldn't really use up resources at all. So, that means you are only really worried about the encounters that happen every 4th day of adventuring at a rate of 5 encounters a day.</p><p></p><p>And given that's the rate you should expect overwhelmingly powerful encounters...it only makes sense to retreat after one or two encounters, because you'll need all your resources to defeat an encounter that difficult. And each day COULD be the day you run into that encounter.</p><p></p><p>As for 4e. It suggested that anything outside about 5 levels of your party became too hard or too easy. Mike Mearls himself told me at DDXP right before 4e came out that they had tested the level range and they had people in house who pushed it to about 8 levels in carefully controlled situations(mostly monsters that were somehow restricted from using the full force of their abilities or were the only monster in the encounter), but he didn't recommend encounters beyond 5 in regular play....the system wasn't designed to handle that without TPKs or encounters so easy they might as well not be run.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5981697, member: 5143"] Not most being par....but most being CLOSE to par. I don't remember the exact numbers again. But 50% were supposed to be par...that's already almost most right there(51% being "most"). The next largest was "easy if handled properly"(whatever that means...presumably encounters close enough to be a challenge but not too much higher or lower so they'd still be considered "easy"). But the next largest percent was supposed to be APL+1 through 4. If you add up those percentages, it came to 85-95% of encounters that were supposed to be either on par or slightly harder or easier than par(technically, it said 10% should be less than your parties level and 5% should be APL+5 or higher...though it never says how much of the 10% should be dramatically lower than the APL of the party). Basically, if you followed the percentages in the book you only encountered "much easier" or "much harder" encounters about 5-10% of the time. That means that "approximately equal" encounters(which I define as encounters that are EL equal to the level your party plus or minus 4...even if the individual creatures might be outside of this range) ARE most of the encounters. Even if you ignore all the percentages other than EL=APL and EL=APL+1 through APL+4...you still have 65% of encounters should be at or slightly above their level...which I think qualifies as "most". Also, Assuming 5 encounters a day, you should assume to get one of these extremely high or extremely low encounters only once every 2 days. And half of them should be dramatically lower...which means they shouldn't really use up resources at all. So, that means you are only really worried about the encounters that happen every 4th day of adventuring at a rate of 5 encounters a day. And given that's the rate you should expect overwhelmingly powerful encounters...it only makes sense to retreat after one or two encounters, because you'll need all your resources to defeat an encounter that difficult. And each day COULD be the day you run into that encounter. As for 4e. It suggested that anything outside about 5 levels of your party became too hard or too easy. Mike Mearls himself told me at DDXP right before 4e came out that they had tested the level range and they had people in house who pushed it to about 8 levels in carefully controlled situations(mostly monsters that were somehow restricted from using the full force of their abilities or were the only monster in the encounter), but he didn't recommend encounters beyond 5 in regular play....the system wasn't designed to handle that without TPKs or encounters so easy they might as well not be run. [/QUOTE]
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