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<blockquote data-quote="Pickles JG" data-source="post: 5982673" data-attributes="member: 61501"><p>They would certainly be faster but still not very interesting & pretty much pointless. I would just narrate it rather than pretending there was any threat or challenge. Not that all fights have to be thretening - they can be there to let off steam or break the tension of a long RP session say but that does not apply to series of simple fights. A good tension breaker steam letter offer would be a par level encvounter consisting of a lot of lower level monsters.</p><p> </p><p>A 3e favourite moment of mine was fireballing a room just because it had cobwebs in it, but I would not want to circumvent every encounter like that. </p><p> </p><p> </p><p></p><p> </p><p>While this would speed up the game there is the argument my players put to me that their characters are experts at this & can communicate this much faster than the players & also make tactical decisions faster too. (They spend all that downtime between weekly play sessions training. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>This type of restriction also takes away the fun lots of people have in the game of socialising/discussing things with their co players & of making tactical decisions.</p><p> </p><p>D&D is such poor simulation is always seems odd when someone gets hung up on one aspect of that poverty.</p><p> </p><p></p><p> </p><p>You are suggesting massive house rulings. What I found worked OK was fewer tougher & consequently more interesting encounters, which carried into 4e. The CLW wand spam is an oddity & the Action Movie style surges in 4e feels much better but they both have the same sort of effect - PCs start most encounters at full health.</p><p> </p><p>I share Majoru Oakhearts experience. Even EL encounters were often dull. the worst sort would be something like a handful of Bodaks when you massively outlevelled them. You can chop them down in a round or 2 but you might fail a death save on the way. Some people find gambling on slot machines fun but I am not one of them.</p><p> </p><p>I complained so much in one dungeon that the DM just put all of the monsters into one large set of rooms & made us meet them all at once (foreshadowing purported 4e approach of encounter areas rather than rooms).</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5982673, member: 61501"] They would certainly be faster but still not very interesting & pretty much pointless. I would just narrate it rather than pretending there was any threat or challenge. Not that all fights have to be thretening - they can be there to let off steam or break the tension of a long RP session say but that does not apply to series of simple fights. A good tension breaker steam letter offer would be a par level encvounter consisting of a lot of lower level monsters. A 3e favourite moment of mine was fireballing a room just because it had cobwebs in it, but I would not want to circumvent every encounter like that. While this would speed up the game there is the argument my players put to me that their characters are experts at this & can communicate this much faster than the players & also make tactical decisions faster too. (They spend all that downtime between weekly play sessions training. ;) ) This type of restriction also takes away the fun lots of people have in the game of socialising/discussing things with their co players & of making tactical decisions. D&D is such poor simulation is always seems odd when someone gets hung up on one aspect of that poverty. You are suggesting massive house rulings. What I found worked OK was fewer tougher & consequently more interesting encounters, which carried into 4e. The CLW wand spam is an oddity & the Action Movie style surges in 4e feels much better but they both have the same sort of effect - PCs start most encounters at full health. I share Majoru Oakhearts experience. Even EL encounters were often dull. the worst sort would be something like a handful of Bodaks when you massively outlevelled them. You can chop them down in a round or 2 but you might fail a death save on the way. Some people find gambling on slot machines fun but I am not one of them. I complained so much in one dungeon that the DM just put all of the monsters into one large set of rooms & made us meet them all at once (foreshadowing purported 4e approach of encounter areas rather than rooms). [/QUOTE]
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