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<blockquote data-quote="Kraydak" data-source="post: 5982839" data-attributes="member: 12306"><p>Yup. Now remove the wand. Then slash the Cleric's healing spells and/or remove spontaneous casting. All of a sudden, the encounter DOES matter.</p><p></p><p>One of 3e's errors was going from a situation where the character's HP totals significantly/vastly outweighed the HP total contained within affordably-expendable items and the Cleric's spell pool. All of a sudden, to stress the PCs/players, the DM needed to make fights big. Which meant that once the Cleric was dry, that was *it* because any fight required the Cleric to cast heals. Yo-yoing HP pools was a very bad change.</p><p></p><p>In 1e, with NO spontaneous casting, NO +level to heals and Cure Serious a 4th level spell healing 2d8+1, ANY fight that drew a single cure spell was an important fight. On the other hand, a healthy party <strong>could</strong> keep adventuring even if the Cleric was dry, because they hadn't lost too much of their total (base+heals) HP pool, and they had some (expensive!) healing and extra-healing potions for emergencies.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 5982839, member: 12306"] Yup. Now remove the wand. Then slash the Cleric's healing spells and/or remove spontaneous casting. All of a sudden, the encounter DOES matter. One of 3e's errors was going from a situation where the character's HP totals significantly/vastly outweighed the HP total contained within affordably-expendable items and the Cleric's spell pool. All of a sudden, to stress the PCs/players, the DM needed to make fights big. Which meant that once the Cleric was dry, that was *it* because any fight required the Cleric to cast heals. Yo-yoing HP pools was a very bad change. In 1e, with NO spontaneous casting, NO +level to heals and Cure Serious a 4th level spell healing 2d8+1, ANY fight that drew a single cure spell was an important fight. On the other hand, a healthy party [B]could[/B] keep adventuring even if the Cleric was dry, because they hadn't lost too much of their total (base+heals) HP pool, and they had some (expensive!) healing and extra-healing potions for emergencies. [/QUOTE]
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