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General Tabletop Discussion
*Dungeons & Dragons
Five new feats: Please critique
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<blockquote data-quote="spinozajack" data-source="post: 6616073" data-attributes="member: 6794198"><p>I also didn't understand how radiant damage could be added. If you're a level 1 human variant fighter, with no special access to magic, how does radiant magic suddenly appear on your 15gp sword you just bought?</p><p></p><p>Plus, even if that were really useful like in a super heavy undead campaign, it's only useful until you gain some other way to deal radiant damage. I think a straight + something to damage to undead would be better. Do a lot of undead have damage resistance? Maybe bypassing that would be a good thing. I also would like to see more feats that use the proficiency bonus to some effect, possibly as a bonus to damage. I believe a +prof bonus to damage to undead would be good, and fun. Plus it increases as you gain levels.</p><p></p><p>Perhaps getting radiant damage is fine because some other feats grant things like spellcasting and cantrips, but I'd like to see some explanation to how it works. I think avoiding hits from undead hordes is good, but saves vs paralysis are not the only saves you need to be good at. I would say advantage on saves vs any effects from an undead you have encountered or studied before.</p><p></p><p>The others seem ok but I would also prefer a mace master to deal 1d10 damage instead of 1d6 + 1d4, and negate damage resistance to bludgeoning damage. Although it would be very similar to the undead slayer and for similar characters.</p><p></p><p>I think a feat for a bonus attack with a -2 penalty to all your attacks would be good.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6616073, member: 6794198"] I also didn't understand how radiant damage could be added. If you're a level 1 human variant fighter, with no special access to magic, how does radiant magic suddenly appear on your 15gp sword you just bought? Plus, even if that were really useful like in a super heavy undead campaign, it's only useful until you gain some other way to deal radiant damage. I think a straight + something to damage to undead would be better. Do a lot of undead have damage resistance? Maybe bypassing that would be a good thing. I also would like to see more feats that use the proficiency bonus to some effect, possibly as a bonus to damage. I believe a +prof bonus to damage to undead would be good, and fun. Plus it increases as you gain levels. Perhaps getting radiant damage is fine because some other feats grant things like spellcasting and cantrips, but I'd like to see some explanation to how it works. I think avoiding hits from undead hordes is good, but saves vs paralysis are not the only saves you need to be good at. I would say advantage on saves vs any effects from an undead you have encountered or studied before. The others seem ok but I would also prefer a mace master to deal 1d10 damage instead of 1d6 + 1d4, and negate damage resistance to bludgeoning damage. Although it would be very similar to the undead slayer and for similar characters. I think a feat for a bonus attack with a -2 penalty to all your attacks would be good. [/QUOTE]
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Five new feats: Please critique
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