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General Tabletop Discussion
*TTRPGs General
Five (or so) favorite RPG books for lore/reading pleasure
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<blockquote data-quote="kronovan" data-source="post: 8650310" data-attributes="member: 6775134"><p><strong>Midgard World Book/Campaign Setting:</strong> I begrudgingly bought the newer World Book, as I'd already run some enjoyable campaigns with the earlier Campaign Setting book. While I miss the quality AGE appendix in the Campaign Setting book, I do find the newer World Book to be the better. I've run campaigns with True20, AGE, D&D5e and 13th Age and always found those books to helpful , rich for lore and enjoyable to read.</p><p><strong>Exploring Eberron; </strong>Of the 5 Eberron setting books I own, this is the best for lore. No surprise as it's authored and published by Keith Baker - original setting creator.</p><p><strong>Glorantha Sourcebook</strong>: I'm still digging into this book, but I've been impressed.</p><p>The 5 <strong>Battletech House Books</strong>; there as much or source books for the tabletop miniatures game, but they have terrific lore for a tabletop RPG. Whether or not your running with the official A Time of War RPG, or adapting to another one.</p><p><strong>Threats to the Nentir Vale</strong>: It's a bestiary for the D&D 4e Nentir Vale/Points of Light setting, but it does so much more than that. I really like how it gives a page or 2 to some family of beasts and for some NPC factions. It's done well enough, that I was able to homebrew some successful adventures by just hooking into that lore.</p><p><strong>The One Ring 1e and Adventures in Middle Earth source books</strong>: I really feel that Cubicle 7 nailed the lore for Tolkien's ME. I've spent hours reading through the lore in them and never regretted buying them.</p></blockquote><p></p>
[QUOTE="kronovan, post: 8650310, member: 6775134"] [B]Midgard World Book/Campaign Setting:[/B] I begrudgingly bought the newer World Book, as I'd already run some enjoyable campaigns with the earlier Campaign Setting book. While I miss the quality AGE appendix in the Campaign Setting book, I do find the newer World Book to be the better. I've run campaigns with True20, AGE, D&D5e and 13th Age and always found those books to helpful , rich for lore and enjoyable to read. [B]Exploring Eberron; [/B]Of the 5 Eberron setting books I own, this is the best for lore. No surprise as it's authored and published by Keith Baker - original setting creator. [B]Glorantha Sourcebook[/B]: I'm still digging into this book, but I've been impressed. The 5 [B]Battletech House Books[/B]; there as much or source books for the tabletop miniatures game, but they have terrific lore for a tabletop RPG. Whether or not your running with the official A Time of War RPG, or adapting to another one. [B]Threats to the Nentir Vale[/B]: It's a bestiary for the D&D 4e Nentir Vale/Points of Light setting, but it does so much more than that. I really like how it gives a page or 2 to some family of beasts and for some NPC factions. It's done well enough, that I was able to homebrew some successful adventures by just hooking into that lore. [B]The One Ring 1e and Adventures in Middle Earth source books[/B]: I really feel that Cubicle 7 nailed the lore for Tolkien's ME. I've spent hours reading through the lore in them and never regretted buying them. [/QUOTE]
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