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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Janaxstrus" data-source="post: 5898581" data-attributes="member: 3201"><p>Remove automatic spell scaling, and # of spell slots isn't a huge issue.</p><p>5 1d4+1 magic missiles is not game breaking. (5 5ds4+5 is obviously much better)</p><p>5 5d6 fireballs at level 20 isn't a big deal. (5 10d6 fireballs, bigger deal)</p><p></p><p></p><p></p><p></p><p>Not remove, but Scrolls shouldn't be freebies. I'd rather see the gold part cut down and increase exp costs. Make them spend feats on all creation.</p><p></p><p></p><p>No. It's the Player's character, not the DM. The DM should be free to say what spells exist or don't in his campaign, but he should not be telling the player what spells he has to take.</p></blockquote><p></p><p></p><p></p><p>Spells are expensive to learn and scribe into your spell book, and they factor into the wizards wealth-by-level guidelines. They aren't free. They already require a spellcraft (not intelligence) to learn. </p><p></p><p></p><p></p><p>Knock should be modified to only open locks to a certain DC (increasing based on what level you memorize the spell), or to provide a bonus to Open Lock checks. (if you find an issue with the spell, which I don't.)</p><p>Invis should be changed to a bonus to hide checks, increasing with the level of the spell slot dedicated to it.</p><p>I don't care if spells step into other classes "niches" personally, in my experience, the wizard uses invis on the rogue anyway (free sneak attacks) or to escape. In addition, you are now forcing the player of the rogue to take Open Lock, because no other option exists. We've had a number of rogues who weren't into the whole lock picking and trap disabling.</p><p></p><p></p><p></p><p></p><p>The difficulty for this should increase, I agree.</p><p>[/QUOTE]</p>
[QUOTE="Janaxstrus, post: 5898581, member: 3201"] Remove automatic spell scaling, and # of spell slots isn't a huge issue. 5 1d4+1 magic missiles is not game breaking. (5 5ds4+5 is obviously much better) 5 5d6 fireballs at level 20 isn't a big deal. (5 10d6 fireballs, bigger deal) Not remove, but Scrolls shouldn't be freebies. I'd rather see the gold part cut down and increase exp costs. Make them spend feats on all creation. No. It's the Player's character, not the DM. The DM should be free to say what spells exist or don't in his campaign, but he should not be telling the player what spells he has to take. [/quote] Spells are expensive to learn and scribe into your spell book, and they factor into the wizards wealth-by-level guidelines. They aren't free. They already require a spellcraft (not intelligence) to learn. Knock should be modified to only open locks to a certain DC (increasing based on what level you memorize the spell), or to provide a bonus to Open Lock checks. (if you find an issue with the spell, which I don't.) Invis should be changed to a bonus to hide checks, increasing with the level of the spell slot dedicated to it. I don't care if spells step into other classes "niches" personally, in my experience, the wizard uses invis on the rogue anyway (free sneak attacks) or to escape. In addition, you are now forcing the player of the rogue to take Open Lock, because no other option exists. We've had a number of rogues who weren't into the whole lock picking and trap disabling. The difficulty for this should increase, I agree. [/QUOTE]
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