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General Tabletop Discussion
*Pathfinder & Starfinder
Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Dausuul" data-source="post: 5898674" data-attributes="member: 58197"><p>How about this one: Don't give the wizard broken-ass spells.</p><p></p><p>It's really pretty simple. There's no reason why wizards need to have spells that make them deities at high levels. So don't give them such spells. Limit the efficacy of save-or-lose versus high-level foes; limit damage output; curb the wizard's ability to do things like teleport the entire party halfway across the world. (Helpful hint: Spells like <em>teleport</em> are far less abusable when they only work on the caster.)</p><p></p><p>Now, there may be cases where the designers conclude that Spell X is so important thematically that it needs to be available despite being overpowered. In this case, additional restrictions such as component costs or extreme casting times might be indicated. That can be handled on a per-spell basis. But in general, I think the effort to put a zillion finicky gotcha mechanics on the wizard is going the long way around to fix a problem with a much simpler solution.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5898674, member: 58197"] How about this one: Don't give the wizard broken-ass spells. It's really pretty simple. There's no reason why wizards need to have spells that make them deities at high levels. So don't give them such spells. Limit the efficacy of save-or-lose versus high-level foes; limit damage output; curb the wizard's ability to do things like teleport the entire party halfway across the world. (Helpful hint: Spells like [i]teleport[/i] are far less abusable when they only work on the caster.) Now, there may be cases where the designers conclude that Spell X is so important thematically that it needs to be available despite being overpowered. In this case, additional restrictions such as component costs or extreme casting times might be indicated. That can be handled on a per-spell basis. But in general, I think the effort to put a zillion finicky gotcha mechanics on the wizard is going the long way around to fix a problem with a much simpler solution. [/QUOTE]
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Five Suggestions to Limit Wizard Power
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