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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="satori01" data-source="post: 5898961" data-attributes="member: 7859"><p>Imagine you told a 1 level Fighter that they can only swing their sword once. How powerful of a swing would that have to be for that player to be satisfied for a whole gaming session?</p><p></p><p>Now apply that to the Wizard. </p><p></p><p> I will not go back to 1E days of cast MM, 1D4+1, now do nothing. Sorry that sucks.</p><p></p><p></p><p>Also, if you played a Two Handed Fighter in 3.5 with Power Attack, and could not out damage the wizard, you suck. There I said it. </p><p></p><p></p><p>Meanwhile, the Druid, the true powerhouse of 3E just killed the dragon by himself-- himself which of course means his magic tricked out animal companion and bevy of summoned monsters and his Dire Ape shapeshift and just urinated on his foe while still in Wild Shape....and he knows EVERY new spell that comes out, in any book. Automatically .</p><p></p><p></p><p>Give me a break with this false histrionics. The rogue just dual weapon sneak attacked for 28D6 Dmg, and HE IS GOING TO DO IT AGAIN NEXT ROUND, and people are pissed when a wizard can cast Fly, Knock, and Invisibility?</p><p></p><p></p><p>Why should a Rogue with a quarterstaff make Finger of Death seem like a joke?</p><p></p><p></p><p>Save vs Suck is a 4E thing. Visions of Avarice is one of the sickest "I win " powers ever. Stunlock is true save or suck.</p><p></p><p></p><p>In 3e Save or Suck, well sucked, because Dragons, Demons, Gods, Monks, little children and ships named Enterprise all had good saves, which generally meant nothing happened because a save means no to minimal effect.</p><p></p><p></p><p>How about we have threads on how you keep Wizards from being boring for most of the game, and not die from knicking themselves while shaving?</p></blockquote><p></p>
[QUOTE="satori01, post: 5898961, member: 7859"] Imagine you told a 1 level Fighter that they can only swing their sword once. How powerful of a swing would that have to be for that player to be satisfied for a whole gaming session? Now apply that to the Wizard. I will not go back to 1E days of cast MM, 1D4+1, now do nothing. Sorry that sucks. Also, if you played a Two Handed Fighter in 3.5 with Power Attack, and could not out damage the wizard, you suck. There I said it. Meanwhile, the Druid, the true powerhouse of 3E just killed the dragon by himself-- himself which of course means his magic tricked out animal companion and bevy of summoned monsters and his Dire Ape shapeshift and just urinated on his foe while still in Wild Shape....and he knows EVERY new spell that comes out, in any book. Automatically . Give me a break with this false histrionics. The rogue just dual weapon sneak attacked for 28D6 Dmg, and HE IS GOING TO DO IT AGAIN NEXT ROUND, and people are pissed when a wizard can cast Fly, Knock, and Invisibility? Why should a Rogue with a quarterstaff make Finger of Death seem like a joke? Save vs Suck is a 4E thing. Visions of Avarice is one of the sickest "I win " powers ever. Stunlock is true save or suck. In 3e Save or Suck, well sucked, because Dragons, Demons, Gods, Monks, little children and ships named Enterprise all had good saves, which generally meant nothing happened because a save means no to minimal effect. How about we have threads on how you keep Wizards from being boring for most of the game, and not die from knicking themselves while shaving? [/QUOTE]
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Five Suggestions to Limit Wizard Power
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