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General Tabletop Discussion
*Pathfinder & Starfinder
Five Suggestions to Limit Wizard Power
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<blockquote data-quote="eamon" data-source="post: 5899098" data-attributes="member: 51942"><p>That poster was mistaken. I've never seen anything even remotely similar; and he was talking about low-ish levels too! Even at 15th level I've never seen people walking around with that many different types of wands (he wasn't just talking 1st level wands of CLW!). What that poster was describing would have required multiple spell casters (both arcane and divine), the full wealth by level of the entire party and then some, and a significant chunk of XP. At 12th-13th level, it would have required the wealth of an entire character and significant XP, and still require both arcane/divine casters (which incidentally both need to take multiple feats to do this, and 3e was rather feat-starved...)</p><p></p><p>The guy was just griping. There were potential problems (which a DM could avoid), but what he was describing wasn't one of them. In any case, it's just edition bashing: Nobody's suggesting making rogues quite as useless as in 3e, so what's the deal?</p></blockquote><p></p>
[QUOTE="eamon, post: 5899098, member: 51942"] That poster was mistaken. I've never seen anything even remotely similar; and he was talking about low-ish levels too! Even at 15th level I've never seen people walking around with that many different types of wands (he wasn't just talking 1st level wands of CLW!). What that poster was describing would have required multiple spell casters (both arcane and divine), the full wealth by level of the entire party and then some, and a significant chunk of XP. At 12th-13th level, it would have required the wealth of an entire character and significant XP, and still require both arcane/divine casters (which incidentally both need to take multiple feats to do this, and 3e was rather feat-starved...) The guy was just griping. There were potential problems (which a DM could avoid), but what he was describing wasn't one of them. In any case, it's just edition bashing: Nobody's suggesting making rogues quite as useless as in 3e, so what's the deal? [/QUOTE]
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Five Suggestions to Limit Wizard Power
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