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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Minigiant" data-source="post: 5899127" data-attributes="member: 63508"><p>Not a problem if the other stuff is fixed</p><p>No. No <strong>cheap but powerful player created items</strong>.</p><p>The power is not that the player can create them, it is that they don't cost the PC many resources but retains the power. Instead of making items cost gold, something PCs have <strong>tons </strong>of, tie magic items to the character.</p><p></p><p>A wizard can only have self-crafted 1 scroll per level in existence.</p><p>Or </p><p>A wizard can only have self-crafted items in existence equal to 100 x his level + Wis Mod.</p><p>I agree somewhat. </p><p></p><p>Don't make them cost more. just make them bad substitutes.</p><p></p><p>Knock gives the wizard the skill of a much lower level rogue. </p><p>Invisibility gives you the stealth of a crappy rogue.</p><p></p><p>The gun spell gives you a pistol while the real class has a rifle.</p><p>The shovel spell gives you a spoon unless you prepare it a higher slot.</p><p></p><p>For example knock gives you the a bonus to lockpicking based on the slot prepared in:</p><p></p><p></p><p>2nd: (available at level 3 for a wizard) Grants a bonus equal to a 1st level rogue </p><p>3rd: (available at level 5 for a wizard) Grants a bonus equal to a 2nd level rogue </p><p>4th: (available at level 7 for a wizard) Grants a bonus equal to a 3rd level rogue </p><p></p><p>I agree.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5899127, member: 63508"] Not a problem if the other stuff is fixed No. No [B]cheap but powerful player created items[/B]. The power is not that the player can create them, it is that they don't cost the PC many resources but retains the power. Instead of making items cost gold, something PCs have [B]tons [/B]of, tie magic items to the character. A wizard can only have self-crafted 1 scroll per level in existence. Or A wizard can only have self-crafted items in existence equal to 100 x his level + Wis Mod. I agree somewhat. Don't make them cost more. just make them bad substitutes. Knock gives the wizard the skill of a much lower level rogue. Invisibility gives you the stealth of a crappy rogue. The gun spell gives you a pistol while the real class has a rifle. The shovel spell gives you a spoon unless you prepare it a higher slot. For example knock gives you the a bonus to lockpicking based on the slot prepared in: 2nd: (available at level 3 for a wizard) Grants a bonus equal to a 1st level rogue 3rd: (available at level 5 for a wizard) Grants a bonus equal to a 2nd level rogue 4th: (available at level 7 for a wizard) Grants a bonus equal to a 3rd level rogue I agree. [/QUOTE]
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Five Suggestions to Limit Wizard Power
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