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General Tabletop Discussion
*Pathfinder & Starfinder
Five Suggestions to Limit Wizard Power
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<blockquote data-quote="ForeverSlayer" data-source="post: 5899500" data-attributes="member: 91812"><p>Are you going to spend your 2 spell slots per level on these spells when you have a rogue in the party? You can't bank an argument here based on spells that you might get. </p><p></p><p>Let me break some things down for you. </p><p></p><p>Charm Person/Suggestion: Many people don't appreciate you casting spells at them and what you are going to get away with is up to the DM. </p><p></p><p>Knock/Open and Close: You aren't always going to have a long stretch between you and the door and it doesn't remove traps. Open/Close can;t affect doors that weigh more than 30 pounds, which most solid doors do and it doesn't affect doors that are stuck or have a bolt or something similar. </p><p></p><p>Rogue drinks a Potion of Fly/Spider Climb/Jump etc or reads a scroll. Also the rogue doesn't have to trade off any of his abilities to get to do the above. Are you seriously going to be walking around with these spells memorized? Also, its not practical to make your party wait 15 minutes for you to add in the spell to your open spell slot, the rogue can have that taken care of in seconds. </p><p></p><p>Alter Self and Disguise Self give you bonuses to disguise. A rogue will usually end up with a higher disguise than the wizard with the spell active. </p><p></p><p>Silent Image being used for forgery is subjective. </p><p></p><p>Decipher Script allows for reading more than just languages. Comprehend Languages only works for languages. </p><p></p><p>Prestidigitation is not comparable to Sleight of Hand.</p><p></p><p>Not really sure why you decided to throw Use Rope in there. Other classes get this skill. </p><p></p><p>With a Rogue's UMD skill he is most likely going to have potions and scrolls for anything that his skills can't cover. Again, the rogue will always out utility the wizard.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5899500, member: 91812"] Are you going to spend your 2 spell slots per level on these spells when you have a rogue in the party? You can't bank an argument here based on spells that you might get. Let me break some things down for you. Charm Person/Suggestion: Many people don't appreciate you casting spells at them and what you are going to get away with is up to the DM. Knock/Open and Close: You aren't always going to have a long stretch between you and the door and it doesn't remove traps. Open/Close can;t affect doors that weigh more than 30 pounds, which most solid doors do and it doesn't affect doors that are stuck or have a bolt or something similar. Rogue drinks a Potion of Fly/Spider Climb/Jump etc or reads a scroll. Also the rogue doesn't have to trade off any of his abilities to get to do the above. Are you seriously going to be walking around with these spells memorized? Also, its not practical to make your party wait 15 minutes for you to add in the spell to your open spell slot, the rogue can have that taken care of in seconds. Alter Self and Disguise Self give you bonuses to disguise. A rogue will usually end up with a higher disguise than the wizard with the spell active. Silent Image being used for forgery is subjective. Decipher Script allows for reading more than just languages. Comprehend Languages only works for languages. Prestidigitation is not comparable to Sleight of Hand. Not really sure why you decided to throw Use Rope in there. Other classes get this skill. With a Rogue's UMD skill he is most likely going to have potions and scrolls for anything that his skills can't cover. Again, the rogue will always out utility the wizard. [/QUOTE]
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Five Suggestions to Limit Wizard Power
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