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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="satori01" data-source="post: 5899863" data-attributes="member: 7859"><p>These are always hilarious arguments to me. Someone takes behavior they do in a singe party game, and then complain when they transfer anti social behavoir to the quenesential cooperative game table, and somehow the rules are completely at fault because they are not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> proof?</p><p></p><p></p><p>Even has picked their nose, but it is generally considered rude to do so at the table in a public restaurant.</p><p></p><p></p><p>Also 3e and 4e made the mistake of traps bring mere dice roles at locations. When taps are described and go beyond being just static DC, the trap monkeys get the pits, and the other things stay.</p><p></p><p></p><p>Moreover, I play D&D to explore moral dimensions as well. The summon trap monkey has some moral issues if the creature can remember the events of their summoning. Exposing someone to simulated death, IS considered torture by most international standards.</p><p></p><p></p><p>I would also argue Knock is needed to be able to model reality. Doors locked from the other side, portals blocked by a large boulder, a broken lock etc.</p><p>Plane Sailing has the right of this.</p><p></p><p></p><p>The easiest thing is make some magic effects, primarily focused on combat, do a low amount of avg dmg and be usable at will...like 4E....and the spell slots and non combat spells of 1e, and some 5E balanced "Daily" for combat spells.</p><p></p><p></p><p>If a Fighter, can slash, disarm, trip, and attack a foe again, all day long, then Fireball has to do more than 3d6.... Like it did in 4E. </p><p></p><p></p><p>A spell should not be "once a day you can slight hurt more, a slightly larger grouping of enemies than you can with your at will power". This is why in 4E, condition riders trumped pure blasting. You could only really just blast minions. 4e, level Kobolds could survive fireball.</p></blockquote><p></p>
[QUOTE="satori01, post: 5899863, member: 7859"] These are always hilarious arguments to me. Someone takes behavior they do in a singe party game, and then complain when they transfer anti social behavoir to the quenesential cooperative game table, and somehow the rules are completely at fault because they are not :):):):):):):) proof? Even has picked their nose, but it is generally considered rude to do so at the table in a public restaurant. Also 3e and 4e made the mistake of traps bring mere dice roles at locations. When taps are described and go beyond being just static DC, the trap monkeys get the pits, and the other things stay. Moreover, I play D&D to explore moral dimensions as well. The summon trap monkey has some moral issues if the creature can remember the events of their summoning. Exposing someone to simulated death, IS considered torture by most international standards. I would also argue Knock is needed to be able to model reality. Doors locked from the other side, portals blocked by a large boulder, a broken lock etc. Plane Sailing has the right of this. The easiest thing is make some magic effects, primarily focused on combat, do a low amount of avg dmg and be usable at will...like 4E....and the spell slots and non combat spells of 1e, and some 5E balanced "Daily" for combat spells. If a Fighter, can slash, disarm, trip, and attack a foe again, all day long, then Fireball has to do more than 3d6.... Like it did in 4E. A spell should not be "once a day you can slight hurt more, a slightly larger grouping of enemies than you can with your at will power". This is why in 4E, condition riders trumped pure blasting. You could only really just blast minions. 4e, level Kobolds could survive fireball. [/QUOTE]
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Five Suggestions to Limit Wizard Power
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