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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Aberzanzorax" data-source="post: 5900309" data-attributes="member: 64209"><p>I'm for limiting them, sure. I think most of your limitations are a bit unnecessary.</p><p> </p><p></p><p></p><p></p><p> </p><p>I fail to understand how flexibility = quadratic wizard. Broken spells? Yes. Not enough options for other classes? Well, certainly a problem, but not the cause of the quadratic wizard.</p><p> </p><p> </p><p></p><p></p><p> </p><p>This is more of a problem with unregulated down time. Exactly when are wizards making these items? What is the cleric doing? Charging for healing? Is the rogue working jobs/stealing from banks? Magic item creation is balanced by three things: </p><p>1. <strong>Cost.</strong> (does it cost xp, gold, etc?) If the cost is too low, its unbalanced.</p><p>2. <strong>Time.</strong> How does the wizard get enough time to do this?</p><p>3. <strong>Opportunity cost.</strong> This fits into 1 and 2 and itself as well. What could the mage spending that xp, gold, and time in making an item have spend it on instead? e.g. Good rules for "downtime professions" for the rogue, fighter, cleric making their own money would expand this opportunity cost. One addtional opportunity cost is any feats that the mage used up to be able to make magic items. </p><p> </p><p>Making magic items is not a problem, but there are elements to it that need to be addressed. </p><p> </p><p></p><p> </p><p>Here I want to ask "have you ever played a wizard or seen a wizard played?" I don't mean to be rude with that, but what you're suggesting is so far from RAW it's like another game.</p><p> </p><p><strong>No</strong> wizard is "able to auto-learn an infinite amount of new spells." Nor is any wizard, per RAW able to have "all spells from the 3.5 PHB and Spell Comendium."</p><p> </p><p>This, here, is something that irritates me nearly every time the "quadratic wizard" comes up. It's a theoretical wizard that does not/cannot exist without a monty haul DM and/or massive deviation from RAW.</p><p> </p><p>A lvl 20 wizard has 40 known spells from his 2 spells per day. Thats approximately 2 spells per spell level. <em>That is it.</em></p><p> </p><p>Apart from that, there is treasure (and wizards might find scrolls just as fighters might find swords). Then there is also buying the ability to learn the spells. </p><p> </p><p>People who complain about wizards having every spell in the PHB must be overlooking this VERY KEY rule to limit wizards...making them buy their spells. Not making a wizard buy his spells would be like handing a vorpal sword to a fighter for free and then complaining about those quadratic fighters always beheading things.</p><p> </p><p> </p><p> </p><p></p><p></p><p> </p><p>This one I sort of <strong>a</strong>gree with, but it will fall into my "ultimate solution" to balancing wizards. There is a simpler and easier way than your solution.</p><p></p><p></p><p></p><p> </p><p>I actually totally agree with this.</p><p> </p><p> </p><p> </p><p>There is one simple way to fix wizards. Balance spells. That's it.</p><p> </p><p>If a spell steps on another classes' toes, make it higher level. If a spell breaks the game, limit it (teleport as 1 person only) or remove it entirely (looking at some of the lvl 9 spells here, or a lot of the non core spells).</p><p> </p><p>While wizards are somewhat quadratic in 3e, there has never been an issue at my table, or indeed at anyone who I've ever talked to off of message boards whose groups never had anyone wanting to play fighters.</p><p> </p><p>In my opinion, much of the quadratic/linear bruhaha is because it seems broken, but plays relatively well, with some problems to be sure, but relatively well....well enough that no one ever has said "AWWW, I don't want to have to be the fighter" and every group I've ever played with had at least one fighter (or fighter type...barbarian, paladin, etc).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5900309, member: 64209"] I'm for limiting them, sure. I think most of your limitations are a bit unnecessary. I fail to understand how flexibility = quadratic wizard. Broken spells? Yes. Not enough options for other classes? Well, certainly a problem, but not the cause of the quadratic wizard. This is more of a problem with unregulated down time. Exactly when are wizards making these items? What is the cleric doing? Charging for healing? Is the rogue working jobs/stealing from banks? Magic item creation is balanced by three things: 1. [B]Cost.[/B] (does it cost xp, gold, etc?) If the cost is too low, its unbalanced. 2. [B]Time.[/B] How does the wizard get enough time to do this? 3. [B]Opportunity cost.[/B] This fits into 1 and 2 and itself as well. What could the mage spending that xp, gold, and time in making an item have spend it on instead? e.g. Good rules for "downtime professions" for the rogue, fighter, cleric making their own money would expand this opportunity cost. One addtional opportunity cost is any feats that the mage used up to be able to make magic items. Making magic items is not a problem, but there are elements to it that need to be addressed. Here I want to ask "have you ever played a wizard or seen a wizard played?" I don't mean to be rude with that, but what you're suggesting is so far from RAW it's like another game. [B]No[/B] wizard is "able to auto-learn an infinite amount of new spells." Nor is any wizard, per RAW able to have "all spells from the 3.5 PHB and Spell Comendium." This, here, is something that irritates me nearly every time the "quadratic wizard" comes up. It's a theoretical wizard that does not/cannot exist without a monty haul DM and/or massive deviation from RAW. A lvl 20 wizard has 40 known spells from his 2 spells per day. Thats approximately 2 spells per spell level. [I]That is it.[/I] Apart from that, there is treasure (and wizards might find scrolls just as fighters might find swords). Then there is also buying the ability to learn the spells. People who complain about wizards having every spell in the PHB must be overlooking this VERY KEY rule to limit wizards...making them buy their spells. Not making a wizard buy his spells would be like handing a vorpal sword to a fighter for free and then complaining about those quadratic fighters always beheading things. This one I sort of [B]a[/B]gree with, but it will fall into my "ultimate solution" to balancing wizards. There is a simpler and easier way than your solution. I actually totally agree with this. There is one simple way to fix wizards. Balance spells. That's it. If a spell steps on another classes' toes, make it higher level. If a spell breaks the game, limit it (teleport as 1 person only) or remove it entirely (looking at some of the lvl 9 spells here, or a lot of the non core spells). While wizards are somewhat quadratic in 3e, there has never been an issue at my table, or indeed at anyone who I've ever talked to off of message boards whose groups never had anyone wanting to play fighters. In my opinion, much of the quadratic/linear bruhaha is because it seems broken, but plays relatively well, with some problems to be sure, but relatively well....well enough that no one ever has said "AWWW, I don't want to have to be the fighter" and every group I've ever played with had at least one fighter (or fighter type...barbarian, paladin, etc). [/QUOTE]
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Five Suggestions to Limit Wizard Power
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