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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Aberzanzorax" data-source="post: 5900409" data-attributes="member: 64209"><p>That's good sense...some not all does change my perspective on using them.</p><p> </p><p> </p><p></p><p> </p><p>Well, yes and no. It is certainly a balancing factor. It does provide a type of power. Heck, that's one of the things weighed against the sorceror. However, I don't think that flexibility itself is the quadratic component. I think it adds some linear power, and could be one way to limit wizards.</p><p> </p><p></p><p> </p><p>I would love for there to either be down time benefits for all or for none. It makes balancing down time an easier decision for both players and DMs. </p><p> </p><p></p><p> </p><p>That is true, but see my post above regarding the costs for doing so. There's a fee from the other wizards and there's the cost of actually writing the spell into one's spell book even if the other wizard (e.g. a fellow pc) doesn't charge.</p><p> </p><p> </p><p> </p><p> </p><p>Very good point. I guess my response to that is that power creep is present in feats and magic items as well, so this is not a wizard only problem (or a spell only problem). The potential for spell abuse is probably larger than that of items and feats though. </p><p> </p><p>Perhaps more clear guidelines or rules for what can and can't happen (or shouldn't happen) need to be present from the outset. E.G. Mearls said something similar to what you say about class stealing spells. A wizard should never do as much damage with a spell as a fighter. Fighters should be best at fighting. (Something like that).</p><p> </p><p>Maybe that guideline alone would allow for wizards to, for example, cast knock, but instead of automatically working, the spell give a wizard the open locks skill at half their level for 1 minute (or somesuch). Or maybe it DOES magically open a door automatically, but it can only do it once per day for the spell and it's a 5th level spell, and thieves of that level could do it just as easily. </p><p> </p><p> </p><p> </p><p> </p><p>I do agree with this. I think there is something to the "Casters outshine non-casters, especially at high levels". I think the argument is often overblown or made to seem to be more of a divide than there is. I would like to see more options and more awesomeness for non casters, though, and I'd especially like to see some severe limitations on Clerics and Druids regarding their spell selection rather than "any spell from any book...they're all mine!"</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5900409, member: 64209"] That's good sense...some not all does change my perspective on using them. Well, yes and no. It is certainly a balancing factor. It does provide a type of power. Heck, that's one of the things weighed against the sorceror. However, I don't think that flexibility itself is the quadratic component. I think it adds some linear power, and could be one way to limit wizards. I would love for there to either be down time benefits for all or for none. It makes balancing down time an easier decision for both players and DMs. That is true, but see my post above regarding the costs for doing so. There's a fee from the other wizards and there's the cost of actually writing the spell into one's spell book even if the other wizard (e.g. a fellow pc) doesn't charge. Very good point. I guess my response to that is that power creep is present in feats and magic items as well, so this is not a wizard only problem (or a spell only problem). The potential for spell abuse is probably larger than that of items and feats though. Perhaps more clear guidelines or rules for what can and can't happen (or shouldn't happen) need to be present from the outset. E.G. Mearls said something similar to what you say about class stealing spells. A wizard should never do as much damage with a spell as a fighter. Fighters should be best at fighting. (Something like that). Maybe that guideline alone would allow for wizards to, for example, cast knock, but instead of automatically working, the spell give a wizard the open locks skill at half their level for 1 minute (or somesuch). Or maybe it DOES magically open a door automatically, but it can only do it once per day for the spell and it's a 5th level spell, and thieves of that level could do it just as easily. I do agree with this. I think there is something to the "Casters outshine non-casters, especially at high levels". I think the argument is often overblown or made to seem to be more of a divide than there is. I would like to see more options and more awesomeness for non casters, though, and I'd especially like to see some severe limitations on Clerics and Druids regarding their spell selection rather than "any spell from any book...they're all mine!" [/QUOTE]
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Five Suggestions to Limit Wizard Power
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