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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Elf Witch" data-source="post: 5901176" data-attributes="member: 9037"><p>I play a lot of wizards in 3E and I have to say i don't see half the issues that people complain about on the internet.</p><p></p><p>Lets start with knock. If we have a dedicated rogue I don't bother to waste one of my two new spells on knock. Now if we find a scroll for knock I might add it to my spellbook so I can make a scroll of knock to carry around in case the rogue needs help. </p><p></p><p>It is a waste to memorize it and give up better spells. </p><p></p><p>Fly yes I the wizard with the low hit points and the lack of easily killing something without making a lot of noise is going to leave the safety of the party and go after the guard in the high tower. Get real wizards are not usually stealthy of course I could cast invisibility on me so now I have used up two spells to do what the rogue can do all day long. It would be better for me to cast the invisibility and fly on the rogue because he would be better the candidate to get the job done. We are supposed to be a team. </p><p></p><p>Maybe the problem is that so many people seem to play with jerks who are lone wolves and want all the glory for themselves. </p><p></p><p>Charm person yes I can cast charm but this makes the person my friend not my slave so I still need to use diplomacy on him or bluff to get him to do what i want. Wow a another spell and skill check of a non class skill. </p><p></p><p>There is a trap so I cast spider climb or gaseous form to get around it. Great so now I am on the other side of the trap without my party. And here comes the monsters as the DM cackles gleefully.</p><p></p><p>I can know every spell in creation well wait I can know 2 a level every, other spell I need to find or buy a scroll and transcribe it into my spell book. If I fail the spellcraft check I can't learn it until I level again and my spellcracft check goes up. I am totally dependent on the DM giving me the opportunity to find extra spells and the time off to transcribe them. Not to mention keeping track of how big my spell book is and having to spend gold on a new one and magical supplies to write these spells. </p><p></p><p>I will admit the five foot step is wonky but getting hit while casting means making a casting check of DC 10 plus the points of damage plus level of the spell. I have lost plenty of spells that way. </p><p></p><p>I can combat cast but if I fail that then I don't take damage I lose the spell slot. </p><p></p><p>If you want to make it more difficult raise the DC but to go back where taking 1 point of damage and you lose a spell is horrible idea. </p><p></p><p>Making magic items is really dependent on the DM giving you down time something I have rarely seen. In the Age of Worms campaign I play in I am 12 level and I have made one item a chronomancer stone for the rogue simply because I have not had the time.</p><p></p><p>If I ever have a DM who thinks he should pick my spells I would walk out of the game it is my character I should be the one choosing what spells I want to know. If the DM does not like a spell take it out of the game. </p><p></p><p>I wonder how people would feel if the DM got to choose what skills the rogue takes, what god the cleric serves and what weapons the fighter has. I bet it would make a lot of people angry.</p><p></p><p>People bring up all these examples but forget something important at the table things don't go as smoothly as the example. The wizard may not know those combo of spells. Most spells have saves so if the person makes his save will that kind of changes the situation.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5901176, member: 9037"] I play a lot of wizards in 3E and I have to say i don't see half the issues that people complain about on the internet. Lets start with knock. If we have a dedicated rogue I don't bother to waste one of my two new spells on knock. Now if we find a scroll for knock I might add it to my spellbook so I can make a scroll of knock to carry around in case the rogue needs help. It is a waste to memorize it and give up better spells. Fly yes I the wizard with the low hit points and the lack of easily killing something without making a lot of noise is going to leave the safety of the party and go after the guard in the high tower. Get real wizards are not usually stealthy of course I could cast invisibility on me so now I have used up two spells to do what the rogue can do all day long. It would be better for me to cast the invisibility and fly on the rogue because he would be better the candidate to get the job done. We are supposed to be a team. Maybe the problem is that so many people seem to play with jerks who are lone wolves and want all the glory for themselves. Charm person yes I can cast charm but this makes the person my friend not my slave so I still need to use diplomacy on him or bluff to get him to do what i want. Wow a another spell and skill check of a non class skill. There is a trap so I cast spider climb or gaseous form to get around it. Great so now I am on the other side of the trap without my party. And here comes the monsters as the DM cackles gleefully. I can know every spell in creation well wait I can know 2 a level every, other spell I need to find or buy a scroll and transcribe it into my spell book. If I fail the spellcraft check I can't learn it until I level again and my spellcracft check goes up. I am totally dependent on the DM giving me the opportunity to find extra spells and the time off to transcribe them. Not to mention keeping track of how big my spell book is and having to spend gold on a new one and magical supplies to write these spells. I will admit the five foot step is wonky but getting hit while casting means making a casting check of DC 10 plus the points of damage plus level of the spell. I have lost plenty of spells that way. I can combat cast but if I fail that then I don't take damage I lose the spell slot. If you want to make it more difficult raise the DC but to go back where taking 1 point of damage and you lose a spell is horrible idea. Making magic items is really dependent on the DM giving you down time something I have rarely seen. In the Age of Worms campaign I play in I am 12 level and I have made one item a chronomancer stone for the rogue simply because I have not had the time. If I ever have a DM who thinks he should pick my spells I would walk out of the game it is my character I should be the one choosing what spells I want to know. If the DM does not like a spell take it out of the game. I wonder how people would feel if the DM got to choose what skills the rogue takes, what god the cleric serves and what weapons the fighter has. I bet it would make a lot of people angry. People bring up all these examples but forget something important at the table things don't go as smoothly as the example. The wizard may not know those combo of spells. Most spells have saves so if the person makes his save will that kind of changes the situation. [/QUOTE]
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Five Suggestions to Limit Wizard Power
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