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Five Suggestions to Limit Wizard Power
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<blockquote data-quote="Herremann the Wise" data-source="post: 5901270" data-attributes="member: 11300"><p>I think you should reread charm person again because that is not how charm person works (you'd need to upgrade to a 5th level dominate person to get that true -1 opponent/+1 ally effect). The charm target get a +5 bonus in combat to the save and the spell is easily cracked (remember that they still really like their real "friends" too).</p><p></p><p>I thought PF did a reasonable job here but hey, your opinion is just as valid as mine.</p><p></p><p>Again PF did a really good job of clarifying the power level and limits of spells and 3.5 did actually have a framework there (even though this was destroyed by splats ). Trailblazer did an excellent job of pulling out the spine of 3.x. My point is that both 3e and 4e did try to have a baseline that was adhered to. Funnily enough, I always found the Warlord 1st level power: Lead the Attack was as close to an I win button versus a solo that you could find. I think all editions have had their moments where they've dropped the ball.</p><p></p><p>They will approach this similarly to how they have in the previous two editions and PF and I'm sure in the main, they will succeed. I expect though that there will always be anomalies. There will always be a best spell or power for a particular situation.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5901270, member: 11300"] I think you should reread charm person again because that is not how charm person works (you'd need to upgrade to a 5th level dominate person to get that true -1 opponent/+1 ally effect). The charm target get a +5 bonus in combat to the save and the spell is easily cracked (remember that they still really like their real "friends" too). I thought PF did a reasonable job here but hey, your opinion is just as valid as mine. Again PF did a really good job of clarifying the power level and limits of spells and 3.5 did actually have a framework there (even though this was destroyed by splats ). Trailblazer did an excellent job of pulling out the spine of 3.x. My point is that both 3e and 4e did try to have a baseline that was adhered to. Funnily enough, I always found the Warlord 1st level power: Lead the Attack was as close to an I win button versus a solo that you could find. I think all editions have had their moments where they've dropped the ball. They will approach this similarly to how they have in the previous two editions and PF and I'm sure in the main, they will succeed. I expect though that there will always be anomalies. There will always be a best spell or power for a particular situation. Best Regards Herremann the Wise [/QUOTE]
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Five Suggestions to Limit Wizard Power
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