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Five Takeaways From the 2025 Monster Manual
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<blockquote data-quote="Clint_L" data-source="post: 9635689" data-attributes="member: 7035894"><p>I agree with all the OP's points.</p><p></p><p>Five is the one that bugs me the most, and I don't understand why you couldn't have both the generic templates and a few specific creatures representing each of the major species (a dwarf warrior, an elf scout, an orc shaman, a human priest, and so on). It's very, very strange to have a MM that doesn't include orcs or elves.</p><p></p><p>And I would add a sixth point: I really, really dislike that they have stripped full spell lists away from every single creature, even full spell casters such as mages and lichs. As a DM, this is one area where I appreciated the extra complexity because I think that's what makes those sorts of encounters more fun - the unpredictability, and the ability to combine a full spell caster with heavy hitting creatures to force players to make more tactically challenging decisions.</p><p></p><p>I still have access to all the earlier versions, so it's not a dealbreaker. But it is a direction that I don't like, while recognizing that others prefer this particular simplification of the game.</p><p></p><p>That said, it's a gorgeous book and most creatures are improved and pose a more level appropriate challenge. So I still like the new MM. None of the MMs are perfect.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9635689, member: 7035894"] I agree with all the OP's points. Five is the one that bugs me the most, and I don't understand why you couldn't have both the generic templates and a few specific creatures representing each of the major species (a dwarf warrior, an elf scout, an orc shaman, a human priest, and so on). It's very, very strange to have a MM that doesn't include orcs or elves. And I would add a sixth point: I really, really dislike that they have stripped full spell lists away from every single creature, even full spell casters such as mages and lichs. As a DM, this is one area where I appreciated the extra complexity because I think that's what makes those sorts of encounters more fun - the unpredictability, and the ability to combine a full spell caster with heavy hitting creatures to force players to make more tactically challenging decisions. I still have access to all the earlier versions, so it's not a dealbreaker. But it is a direction that I don't like, while recognizing that others prefer this particular simplification of the game. That said, it's a gorgeous book and most creatures are improved and pose a more level appropriate challenge. So I still like the new MM. None of the MMs are perfect. [/QUOTE]
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