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Five Takeaways From the 2025 Monster Manual
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<blockquote data-quote="Ruin Explorer" data-source="post: 9636438" data-attributes="member: 18"><p>That can be a pretty big caveat depending on how much weight "knows what it is doing" is bearing!</p><p></p><p>In my experience people have used that sort of phrase to describe everything from a group that isn't actively incompetent/Three Stooges to a group that knows the rules backwards, knows every monster and its capabilities backwards, and plays well-optimized characters in a carefully-coordinated and expert way.</p><p></p><p>Solo monsters have literally never worked well in any edition of D&D though, I would assert. It's just more obvious now - and frankly a lot more players play well tactically now and make smart decisions, as a combination of aging and more experience of tactical games.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9636438, member: 18"] That can be a pretty big caveat depending on how much weight "knows what it is doing" is bearing! In my experience people have used that sort of phrase to describe everything from a group that isn't actively incompetent/Three Stooges to a group that knows the rules backwards, knows every monster and its capabilities backwards, and plays well-optimized characters in a carefully-coordinated and expert way. Solo monsters have literally never worked well in any edition of D&D though, I would assert. It's just more obvious now - and frankly a lot more players play well tactically now and make smart decisions, as a combination of aging and more experience of tactical games. [/QUOTE]
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