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Five Takeaways From the 2025 Monster Manual
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<blockquote data-quote="Sulicius" data-source="post: 9636526" data-attributes="member: 6896569"><p>I've been using the 2024 DMG encounter guidelines with 2024 monsters for both my 2014 game and my 2024 game. In both cases, I have found the numbers to work a lot better.</p><p></p><p>1. Legendary monsters are, IMO, much improved, but in quite a few instances, not enough. Solo monsters still lack the amount of durability and power to go toe to toe with a full adventuring party. I do think they are easier to run.</p><p>2. This isn't 100% true. I'd say about 10% of monsters still have attacks that force a saving throw. Additionally, there are quite a few attacks that have been turned into saving throws, like a vampire's bite. This evens things out a bit. AC is still king.</p><p>3. The art IS fantastic, though I am not much of a fan of most of the devils. The Hezrou is probably one of my favorite now.</p><p>4. Interesting new mechanics? They are very rare. I don't really mind it. </p><p>5. Species-free NPC's are fine. I have never been interested in orcs and goblins as a creature type, and much prefer them without species. I personally don't need them. I have found it easier to personalize NPC's by their personality or appearance.</p><p></p><p>Overall, I am really, really digging the new MM. It has most of the design I really wanted, and I am loving the power increase overall.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9636526, member: 6896569"] I've been using the 2024 DMG encounter guidelines with 2024 monsters for both my 2014 game and my 2024 game. In both cases, I have found the numbers to work a lot better. 1. Legendary monsters are, IMO, much improved, but in quite a few instances, not enough. Solo monsters still lack the amount of durability and power to go toe to toe with a full adventuring party. I do think they are easier to run. 2. This isn't 100% true. I'd say about 10% of monsters still have attacks that force a saving throw. Additionally, there are quite a few attacks that have been turned into saving throws, like a vampire's bite. This evens things out a bit. AC is still king. 3. The art IS fantastic, though I am not much of a fan of most of the devils. The Hezrou is probably one of my favorite now. 4. Interesting new mechanics? They are very rare. I don't really mind it. 5. Species-free NPC's are fine. I have never been interested in orcs and goblins as a creature type, and much prefer them without species. I personally don't need them. I have found it easier to personalize NPC's by their personality or appearance. Overall, I am really, really digging the new MM. It has most of the design I really wanted, and I am loving the power increase overall. [/QUOTE]
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Five Takeaways From the 2025 Monster Manual
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