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Five Takeaways From the 2025 Monster Manual
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9636690" data-attributes="member: 6802951"><p>Like many mechanical terms in D&D, ("Finesse", "Deity" etc.) "Humanoid" has a specific meaning that is different from the scientific definition of the term that you would find in a dictionary.</p><p></p><p>Most goblins are Humanoid. Goblin merchants, guards, bandits, farmers, that have spent time in the material world and become part of it. They can be good or evil, and sometimes the evil ones will need to be fought.</p><p>But there are goblins that still live in the feywild. The ones that inspire stories and traditions, to prevent sharp-toothed green terrors from sneaking into your house and devouring your children. The plotters, the cursers, the bosses, and their minions still exist in the feywild in the dark fey courts, their evil untempered by exposure the real world.</p><p>And sometimes, they break through.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9636690, member: 6802951"] Like many mechanical terms in D&D, ("Finesse", "Deity" etc.) "Humanoid" has a specific meaning that is different from the scientific definition of the term that you would find in a dictionary. Most goblins are Humanoid. Goblin merchants, guards, bandits, farmers, that have spent time in the material world and become part of it. They can be good or evil, and sometimes the evil ones will need to be fought. But there are goblins that still live in the feywild. The ones that inspire stories and traditions, to prevent sharp-toothed green terrors from sneaking into your house and devouring your children. The plotters, the cursers, the bosses, and their minions still exist in the feywild in the dark fey courts, their evil untempered by exposure the real world. And sometimes, they break through. [/QUOTE]
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Five Takeaways From the 2025 Monster Manual
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