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Five Takeaways From the 2025 Monster Manual
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<blockquote data-quote="Corinnguard" data-source="post: 9639985" data-attributes="member: 7033886"><p>It's only a problem for you because you chose to see it as a problem rather an additional element to customize your character. I happen to like the level of customization Level Up offers in its' character origin section. The addition of culture IMO fixed an obvious issue that had existed in D&D for several editions, how to have a character grow up in a culture that differs greatly from their heritage. A human who grew up in a dwarven city isn't going to be like a human who grew up in a human city. But somehow in D&D, they still ended up with the bonus feat and the bonus skill proficiency. I seriously doubt that the dwarves would train them in the ways of their people. They would train them as if they were just another dwarf. They would learn to speak, write and sign Dwarf as their first language, the trade language, 'Common', would be their second language. They would learn the skill proficiencies typically taught to dwarves, how to fight with weapons typically used by dwarves. And so forth. </p><p></p><p>I think this additional complexity offers a lot of gameplay benefits for whoever plays such a character.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9639985, member: 7033886"] It's only a problem for you because you chose to see it as a problem rather an additional element to customize your character. I happen to like the level of customization Level Up offers in its' character origin section. The addition of culture IMO fixed an obvious issue that had existed in D&D for several editions, how to have a character grow up in a culture that differs greatly from their heritage. A human who grew up in a dwarven city isn't going to be like a human who grew up in a human city. But somehow in D&D, they still ended up with the bonus feat and the bonus skill proficiency. I seriously doubt that the dwarves would train them in the ways of their people. They would train them as if they were just another dwarf. They would learn to speak, write and sign Dwarf as their first language, the trade language, 'Common', would be their second language. They would learn the skill proficiencies typically taught to dwarves, how to fight with weapons typically used by dwarves. And so forth. I think this additional complexity offers a lot of gameplay benefits for whoever plays such a character. [/QUOTE]
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