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<blockquote data-quote="Yaarel" data-source="post: 9640008" data-attributes="member: 58172"><p>But the LevelUp "culture" doesnt add anything. It is effectively identical to taking two 2024 background feats, which 2024 players can do if they wish.</p><p></p><p></p><p>In 2024, the choice of languages, skills, and feat, depends on the character concept. A Human that grew up in a Dwarf community therefore selects language, skills, and a feat appropriate to that Dwarf community.</p><p></p><p>Where the Players Handbook lacks an appropriate background, work with the DM to create one. The character concept determines how the human character fits in within the Dwarf community. A warrior? An earth shaman? A Moradin acolyte? A brewer of ale? A miner? A jeweler? A Dwarf merchant? Whatever the cultural concept, choose, create, or modify a background.</p><p></p><p>Meanwhile, a specific setting such as 2024 Forgotten Realms and 2024 Eberron probably will create unique backgrounds for each culture. There might be Avariel glassteel alchemist, or Aereni courtier, so on.</p><p></p><p></p><p>For what it is worth, in my 2014 character sheets, culture is part of "Bonds". The bond divides into a larger section including groups (languages, cultures, factions), persons (loved ones, contacts, rivals), and places (birthplace, homes, schools, businesses). A bonded object can be mentioned in the treasure section.</p><p></p><p>These bonds may or may not offer mechanical benefits, besides knowing the languages.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9640008, member: 58172"] But the LevelUp "culture" doesnt add anything. It is effectively identical to taking two 2024 background feats, which 2024 players can do if they wish. In 2024, the choice of languages, skills, and feat, depends on the character concept. A Human that grew up in a Dwarf community therefore selects language, skills, and a feat appropriate to that Dwarf community. Where the Players Handbook lacks an appropriate background, work with the DM to create one. The character concept determines how the human character fits in within the Dwarf community. A warrior? An earth shaman? A Moradin acolyte? A brewer of ale? A miner? A jeweler? A Dwarf merchant? Whatever the cultural concept, choose, create, or modify a background. Meanwhile, a specific setting such as 2024 Forgotten Realms and 2024 Eberron probably will create unique backgrounds for each culture. There might be Avariel glassteel alchemist, or Aereni courtier, so on. For what it is worth, in my 2014 character sheets, culture is part of "Bonds". The bond divides into a larger section including groups (languages, cultures, factions), persons (loved ones, contacts, rivals), and places (birthplace, homes, schools, businesses). A bonded object can be mentioned in the treasure section. These bonds may or may not offer mechanical benefits, besides knowing the languages. [/QUOTE]
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