Five Themes

GreatLemur said:
Aw, hell, I want in on that. That really sounds like my kind of thing.

Yeah, I was thinking about how to run it. One option would be to limit class levels to 10 and ban almost all prestige classes except Alienist and maybe Blood Magus. Then slap the Pseudo-Natural template on things. This gives Complete Arcane a bit of a work out! :)

Not sure how to handle divine magic (aside from the generic 10 level cap). Perhaps clerics could still get spells from domains w/o gods. I could just ban it: makes for a very gritty game if you don't get magical healing! Perhaps throw in Reserve Points.

I haven't got d20 Call of Cthulhu, but I have heard good things about it.
 

log in or register to remove this ad

1) Hallucinatory/Mind-bending adventures
2) Logical puzzles
3) A "trapped on a plane/world" feel
4) Atmospherics (surreal, sinister)
5) The feeling that you never know what's coming next
 

1) Uncovering the truth
2) Reconciliation / relieving of suffering of an enemy
3) Renunciation of violence
4) Creating / Founding something
5) Wealth as a source of problems
 



Great Lemur,

Yeah, MySpace has its faults, but it got me through some otherwise boring nights of work, and has proven an exceptional venue for running a PbP game (especially from the standpoint of recruiting players). I'm running the game on a MySpace group, which looks a fair bit like a forum.

1.) Using MySpace to recruit a goodly number of players (the best of which have stuck with me)

2.) Continuing to invest time in it when I should have probably been doing something else.

3.) Haphazardly coming up with a story that really clicked for thsoe who are still playing.

It's been successful enough that I am seriously contemplating running a second such game when this one reaches its end, probably in a couple of months.

Chad
 



1: Environmental hazards
2: Magical pollution
3: World cut off from the gods
4: Undead are not intrinsically evil
5: PCs with secret, opposing goals
 

Remove ads

Top