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Five things that would change the game forever
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<blockquote data-quote="LightPhoenix" data-source="post: 2377372" data-attributes="member: 115"><p>1) Alignment. I'm not in favor of getting rid of alignment, but rather making it a little bit more robust. After all, D&D at it's core is a game of good versus evil, and removing that aspect from the game lessens it, IMO. However, I'd like to see something along the lines of D20 Modern allegiances, where alignment is a bit more open-ended and flavorful.</p><p> </p><p>2) Classes/Classlessness. How's that for double-s's in a row? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm also not in favor of a classless D20/D&D. Classes are what make D&D what it is, and removing that makes it just another classless system. I do like the idea of more generic classes, and especially with the feat system, moving class abilities (except spellcasting) over to be feats. Especially with regards to prestige classes.</p><p> </p><p>3) Spells. I'm definitely in the camp that would like to see spellcasting merged into one coherent whole. It's what I hope they work on the most for 4E, when they make it. Metamagic is a good idea implemented poorly, I think. Spell slots are too much a strait-jacket, IMO. There needs to be clear delineation of what each spell school does, especially with regards to Evocation, Conjuration, and Necromancy.</p><p> </p><p>4) This is a minor one, but I'd change around the energy categories a bit. Fire would stay, but add Water (and Cold as a subset), Air/Wind (possibly with Force as a subset), and Earth. Keep Sonic and possibly Force, add Holy (and Unholy, but see below). Acid would be Water and/or Earth. Add Lightning/Electricity/Energy, name however you like. That would be 7-9 categories, which I think would cover most everything.</p><p> </p><p>5) Another minor one, but I'd like less of a delineation between Holy and Unholy, especially with regards to Clerics and Paladins. Yes, I know I said in point one above that D&D is a game of good versus evil. However, IMO all god-granted abilities are "holy". Paladins should be holy-warriors, in that they fight for a certain god, whether good or evil. Divine magic is "holy", since it's the channeled power of a god, whether it's an evil one or a good.</p><p> </p><p>6) Ninja Wizards.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 2377372, member: 115"] 1) Alignment. I'm not in favor of getting rid of alignment, but rather making it a little bit more robust. After all, D&D at it's core is a game of good versus evil, and removing that aspect from the game lessens it, IMO. However, I'd like to see something along the lines of D20 Modern allegiances, where alignment is a bit more open-ended and flavorful. 2) Classes/Classlessness. How's that for double-s's in a row? :p I'm also not in favor of a classless D20/D&D. Classes are what make D&D what it is, and removing that makes it just another classless system. I do like the idea of more generic classes, and especially with the feat system, moving class abilities (except spellcasting) over to be feats. Especially with regards to prestige classes. 3) Spells. I'm definitely in the camp that would like to see spellcasting merged into one coherent whole. It's what I hope they work on the most for 4E, when they make it. Metamagic is a good idea implemented poorly, I think. Spell slots are too much a strait-jacket, IMO. There needs to be clear delineation of what each spell school does, especially with regards to Evocation, Conjuration, and Necromancy. 4) This is a minor one, but I'd change around the energy categories a bit. Fire would stay, but add Water (and Cold as a subset), Air/Wind (possibly with Force as a subset), and Earth. Keep Sonic and possibly Force, add Holy (and Unholy, but see below). Acid would be Water and/or Earth. Add Lightning/Electricity/Energy, name however you like. That would be 7-9 categories, which I think would cover most everything. 5) Another minor one, but I'd like less of a delineation between Holy and Unholy, especially with regards to Clerics and Paladins. Yes, I know I said in point one above that D&D is a game of good versus evil. However, IMO all god-granted abilities are "holy". Paladins should be holy-warriors, in that they fight for a certain god, whether good or evil. Divine magic is "holy", since it's the channeled power of a god, whether it's an evil one or a good. 6) Ninja Wizards. [/QUOTE]
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