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Five things that would change the game forever
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<blockquote data-quote="Silveras" data-source="post: 2378001" data-attributes="member: 6271"><p>I have to disagree with that. </p><p>1st Edition had "Secondary Skills", which allowed a Player to specify that the character had been an Innkeeper, or a Cobbler, etc., prior to becoming an adventurer. Mechanically, the DM was largely on his/her own in making practical use of that during a game session, but the idea that PCs had some kind of skill set was there at least that early. </p><p></p><p>Thieves had "Thief Skills" in 1st Edition, which progresses as percentage chances of success. </p><p></p><p>1st Edition also added Non-Weapon Proficiencies in Oriental Adventures (1979 ?). This was the first official framework (IIRC) for mechanically adjudicating skills other than attacks. The Dungeoneer's and Wilderness Survival Guides refined the notion, and brought the Non-Weapon Proficiency system to the core of AD&D. </p><p></p><p>2nd Edition had Proficiencies from the beginning, and adopted the point-based mechanic for "Thief Skills". </p><p></p><p>3rd Edition adopts the point-based growth method and applies it to all skills. </p><p></p><p>No, the inclusion of skills has been evolutionary over the life of D&D, but it is far from "new" with this version.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2378001, member: 6271"] I have to disagree with that. 1st Edition had "Secondary Skills", which allowed a Player to specify that the character had been an Innkeeper, or a Cobbler, etc., prior to becoming an adventurer. Mechanically, the DM was largely on his/her own in making practical use of that during a game session, but the idea that PCs had some kind of skill set was there at least that early. Thieves had "Thief Skills" in 1st Edition, which progresses as percentage chances of success. 1st Edition also added Non-Weapon Proficiencies in Oriental Adventures (1979 ?). This was the first official framework (IIRC) for mechanically adjudicating skills other than attacks. The Dungeoneer's and Wilderness Survival Guides refined the notion, and brought the Non-Weapon Proficiency system to the core of AD&D. 2nd Edition had Proficiencies from the beginning, and adopted the point-based mechanic for "Thief Skills". 3rd Edition adopts the point-based growth method and applies it to all skills. No, the inclusion of skills has been evolutionary over the life of D&D, but it is far from "new" with this version. [/QUOTE]
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