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Five things that would change the game forever
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<blockquote data-quote="Abstraction" data-source="post: 2378006" data-attributes="member: 25995"><p>i would like a simplification of the skills list. A condensing a few skills into a single skill, most notably Climb, Jump, Swim. Then, to make character and especially NPC generation easier, a character has all the skills broken down to, say, 4 categories. Great, Good, Poor and Terrible. Great skills are at Level + Mod + 4. Good skills are at Level + Mod. Poor skills are at + Mod. Terrible skills can't be used, the equivalent of no ranks in a skill that cannot be used untrained. When you create a first level character, you get a basic list of all the skills for that class already separated into Good, Poor and Terrible. Then you have a certain number of "upgrades". As an example, let's say that you're a cleric and you want to be good at picking locks. You start play with, say, 4 upgrades. You upgrade lock picking from Terrible to Poor, Poor to Good, then Good to Great. You are now and will always be Great at picking locks. Unfortunately, you only have one upgrade left.</p><p></p><p>Thereafter, you will never have to worry about your character's skills if you don't want to. If you decide you want to be better at more skills, you can spend a feat which gives you 2 upgrades. You could also multiclass, which essentially gives you two base lists, use the better for each class, and also probably gives you a couple upgrades also.</p><p></p><p>THAT is the skill system I want to see. Man would I love that for creating NPCs! If fourth edition doesn't do something like this, I will have to tack it onto my game myself.</p></blockquote><p></p>
[QUOTE="Abstraction, post: 2378006, member: 25995"] i would like a simplification of the skills list. A condensing a few skills into a single skill, most notably Climb, Jump, Swim. Then, to make character and especially NPC generation easier, a character has all the skills broken down to, say, 4 categories. Great, Good, Poor and Terrible. Great skills are at Level + Mod + 4. Good skills are at Level + Mod. Poor skills are at + Mod. Terrible skills can't be used, the equivalent of no ranks in a skill that cannot be used untrained. When you create a first level character, you get a basic list of all the skills for that class already separated into Good, Poor and Terrible. Then you have a certain number of "upgrades". As an example, let's say that you're a cleric and you want to be good at picking locks. You start play with, say, 4 upgrades. You upgrade lock picking from Terrible to Poor, Poor to Good, then Good to Great. You are now and will always be Great at picking locks. Unfortunately, you only have one upgrade left. Thereafter, you will never have to worry about your character's skills if you don't want to. If you decide you want to be better at more skills, you can spend a feat which gives you 2 upgrades. You could also multiclass, which essentially gives you two base lists, use the better for each class, and also probably gives you a couple upgrades also. THAT is the skill system I want to see. Man would I love that for creating NPCs! If fourth edition doesn't do something like this, I will have to tack it onto my game myself. [/QUOTE]
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Five things that would change the game forever
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