Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Five things that would change the game forever
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2378048" data-attributes="member: 14159"><p>They were optional rules in 2nd edition (commonly used, but still optional), and Oriental Adventures didn't come out until 1985, the Survival Guides game later). Secondary skills were also optional in 2nd Edition (as part of the entire chapter on "Proficiencies"). I don't have a 1e PHB around to look it up, but are you sure that Secondary Skills were not considered optional in 1e?</p><p></p><p>Thief skills were more of a fixed class ability that was called a "skill", you had a fixed chance to do a very specific act, it was just called a "skill", and 2e just put some flexibility into it. The rules for a non-thief trying to listen for a noise, climb a wall, or sneak around were clunky and cobbled-together at best as an afterthought.</p><p></p><p>What 3.x did was assume, as integral core rules, that all characters can perform tasks not directly related to their character class or any character class, provide a uniform method for determining skill with and success at those tasks, and provide a method for characters to pick up skills (without multiclassing or dual-classing) that would be normally outside the purview of their classes (Wizards who are skilled at climbing, Clerics who are pickpockets, thieves that are armorsmiths), as well as a game-mechanical way of determining, beyond raw Charisma, how socially skilled a character was and how skilled at lying, persuading, interpreting other's intentions and finding out information can be, allowing a socially unskilled player to play a highly skilled character and a uniform method for determining relative effectiveness of their efforts.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2378048, member: 14159"] They were optional rules in 2nd edition (commonly used, but still optional), and Oriental Adventures didn't come out until 1985, the Survival Guides game later). Secondary skills were also optional in 2nd Edition (as part of the entire chapter on "Proficiencies"). I don't have a 1e PHB around to look it up, but are you sure that Secondary Skills were not considered optional in 1e? Thief skills were more of a fixed class ability that was called a "skill", you had a fixed chance to do a very specific act, it was just called a "skill", and 2e just put some flexibility into it. The rules for a non-thief trying to listen for a noise, climb a wall, or sneak around were clunky and cobbled-together at best as an afterthought. What 3.x did was assume, as integral core rules, that all characters can perform tasks not directly related to their character class or any character class, provide a uniform method for determining skill with and success at those tasks, and provide a method for characters to pick up skills (without multiclassing or dual-classing) that would be normally outside the purview of their classes (Wizards who are skilled at climbing, Clerics who are pickpockets, thieves that are armorsmiths), as well as a game-mechanical way of determining, beyond raw Charisma, how socially skilled a character was and how skilled at lying, persuading, interpreting other's intentions and finding out information can be, allowing a socially unskilled player to play a highly skilled character and a uniform method for determining relative effectiveness of their efforts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Five things that would change the game forever
Top